Episode 343: iPad Hot Air

This week sees the return of Paul to the crew, but unfortunately, Jordan’s voice is shot so he can’t make it a team of three. However, Jonah is happy over having a new iPad Air, while Paul laments unemployment. This week’s Gaming Flashback is Team Ninja’s classic Ninja Gaiden for the Xbox.

The news for the week includes:

  • Microsoft pulls page discussing Titanfall online preloading
  • Report: Ouya Everywhere puts games on TV, PC without the Ouya
  • EU takes on β€œmisleading” free-to-play games
  • Castlevania: Lords of Shadow 2studio boss, β€œOne must be blind or stupid to give it a 4/10?
  • Nintendo separates Quality of Life business unit from consoles
  • Project Milo isn’t coming back

No Question of the Week – listener questions are wide open.

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Episode 245: Hello 2012Episode 245: Hello 2012

This week is double-stuffed full of goodness, with over two hours of podcast, as Jonah, Paul and Jordan cover not only the news of the last week, but also recap 2011, talking about games that pleased and disappointed them.

Aside from the biggest news of 2011, the current news items the gang listed to include:

  • Microsoft, Nintendo, Sony all pull support from SOPA – sort of
  • Wii U launch price expected to be $399
  • Guitar Hero may return in 2012
  • Judge ruling deals Silicon Knights a serious blow in suit against Epic Games
  • FlatOut 3 dev calls Modern Warfare 3 a “beta
  • Bioware defends The Old Republic subscription model, teases free-to-play for older IPs

The podcast also received a ton of new Reader Feedback, while the Question of the Week is “Which would you rather game on – a handheld console or a mobile device?”

Wallets Shrink, Used Game Market GrowsWallets Shrink, Used Game Market Grows

Over the last year we’ve seen developers scrambling to find “value add” features to new game purchases. Their goal is to convince the customer to buy new instead of used because developers don’t see a penny from a used game sale. While GameStop sees 48% profit margins from the used game market developers struggle to stay floating in the industry.

for-saleThis is not the fault of GameStop and their 48% profit margins because they’re only getting 7% to 20% profit margins (say analysts) on new game sales. As someone that’s run a game store online, if you’re getting 15%+ on a new game you’ve got some great hookups in the distribution channel or are buying in huge quantities.

Buying games in huge quantities to build profit margins can be a huge mistake in this industry. Gamers are fickle little creatures and they’re going to buy their top tier games for a few weeks and then sales will drop significantly. No retail chain wants to purchase a thousand copies of GTA IV (only as an example) and sell seven hundred over the first few week to be stuck holding onto a few hundred copies when the dust settles. Now you’ll have to put them on sale to get them out of the store because the hardcore gamer have already done their shopping and you’re not going to get any price protection if you’re not a major player in the industry.

Why take 7% profit margins when you can get 48% on a used game? The gamers don’t seem to mind because they’ll trade in a used copy of a sports title like Madden to save $5.00 on the latest franchise release. Gamers will buy Fable 2, beat it in a week and rush to the store to get the “most for their dollar” before the game gets stale and buy-back prices drop like a stone. Why not rent Fable 2 and save yourself $50.00? Of course, renting pisses off developers as well because they see no additional revenue.

While the economy struggles and consumers fight for their jobs, the entertainment side of life continues to grow. People would rather “cocoon” in their homes playing video games and watching movies on their brand new HD television because it takes them away from the low points of the economy if only for a few hours. History has shown us trends in entertainment during the down points of economies, it’s natural to want to get away for a bit.

But, consumers want to play these games on the cheap because their job may not be there tomorrow. Saving $5.00 knowing the store just took the title in for half the price doesn’t bother you; $5.00 in your pocket is better than in their pocket right? The fact that they just pocketed upward of 40% on the game doesn’t matter to you — it’s all about your bottom line!

While we’re bargain hunting during the recession developers are going to try and up sell you to a new copy of the game. If that means giving you special game items and features with a “one time code” upon purchase, it will be up to you to decide if it’s valuable. All the while GameStop will lock out the game industry from selling used games because 42% of their overall gross profit is from used game sales.

You, the consumer, benefits from a slightly cheaper game, bargain bin fire sales and additional game features if you do choose to buy new. The economic down turn is a great time to be a gamer, as long as you remain employed.

Mega Man 9 – Actual Teaser FootageMega Man 9 – Actual Teaser Footage

Here is the first teaser footage, badly encoded with tons of words overlying the action but you get the idea. It’s total 8-bit retro feel with classic NES style sound effects. This instantly rockets you back to your youth in front of the cartridged based square box of an entertainment system.

Is this going to have lasting appeal? Will development shops open up to re-create the retro style gaming platforms on new hardware? This WiiWare title should do well considering it is new content created using the old virtual console NES look and feel. If gamers are eating up classics this should do extremely well.

Or, is this effort a total waste of time. Mega Man fans should fall in love as Mega Man 9 is like going 80’s style..