Episode 346: Back Pains

Paul wasn’t able to make it for this podcast thanks to a hospital trip due to back pains, but Jordan and Jonah get into it a little themselves. They also avoid the predictable April Fool’s gags since even though the episode was recorded April 1, it wasn’t going to air until 2 days later. This week’s Gaming Flashback is Ubisoft’s first person shooter Far Cry.

The news this week includes:

  • EA deletes nasty Wii U April Fools’ tweets
  • Indies praise Xbox One self-publishing – but Microsoft must drop its launch parity policy
  • Uncharted 4 game director leaves Naughty Dog

Also included is Listener Feedback and the Question of the Week, “What was your favorite videogame-related April Fool’s joke?”

0 thoughts on “Episode 346: Back Pains”

  1. @EA deletes Tweets: Glad they removed the poor taste in tweets that was like rubbing salt into a wound.

    I’d like to defend Indy games as you don’t need great graphics for great gameplay. Braid is a nice puzzle platforming game. I’m glad you mentioned Dust an Elysian Tail, Jonah. Not all the Indy games are 8-bit, Dust being one of them. I just completed the game and it was fantastic and very impressive that one person was able to do so much in making that game. Any game that adds to the diversity of games available to play is a good thing.

    Also many of these Indy games are on Steam and GoG now.

    @Parity Policy: It would be nice to have LAuchn Parity like when Skyrim came out and all DLC was released on Xbox and PC first and it wasn’t until months later that PS3 got anything. That was really unfair that PS owners had to wait so long to get the DLC’s for Skyrim.

    I think some people are willing to wait though for the game to come to their prefered console. Take Minecraft for instance First on PC, than Pocket edition, Xbox and finally PS and each platform just adds to the sales of the overall game.

    QotW: My favorite game related April Fool’s prank would be when Mojang did Minecraft 2.0. They got several YouTube Minecraft LP’ers to make video’s showcasing the features of Minecraft 2.0. The features ranged from the ridiculous Pink Wither, Diamond chickens, redstone bug monster, & exploding furnaces; to the features that we actually now have like Coal Blocks, Slime blocks, Hay bales, etc. It was a fun laugh to have and even more interesting to see the features that they actually are implementing from that prank.

  2. Hey guys,

    I couldn’t disagree with you more regarding porting and re-launching titles on different platforms even months after the original launch.

    Saying that if someone had wanted to play a game they would have already done it doesn’t make much sense, in my eyes. I only own Sony consoles and my laptop is not able to support even the less demanding titles, since I mostly use it for work. This means that I’m naturally cut off from titles that are not available on PlayStation. That’s why I believe it’s a good idea on Sony’s part to port games such as Fez or Minecraft on PlayStation to make those titles available for people such as me who otherwise have no access to them.

    By no means are such titles system sellers but being able to play them on Sony’s machines makes it less and less probable that a given gamer will buy another console, which is good for the company, I presume.

    I agree with Alphashard that some people, including me, have no problem waiting for a game to come to PlayStation, in my case. I don’t need to buy all the newest titles since my backlog would keep me busy for months. And if a fun, although older, game comes to PlayStation, I might consider getting it.

    @Infamous Second Son
    I just started playing the game last week and I’m some 4 hours in. I don’t really see how ‘dumbed down’ the title is compared to the first two games. Jordan mentioned that all the opponents are the same, which I can’t agree with. I already encountered 4 different D.U.P. soldier types and there’s also the drug dealers so I don’t think it’s that different than in the PS3 games. So far I feel that it’s just another Infamous game, with a similar, forgettable story and cool powers and action scenes. I enjoy it quite a bit.

    @QOTW I deliberately avoid news sites on April Fool’s so I don’t really have an answer to the question. Let me chime in on last week’s QOTW, though. I used to subscribe to a video game magazine called CD Action, here in Poland. What was great about it was that every month they would include one or two full versions of games on CD/DVD and also tons of demos and other stuff. Back in the lat 90’s the CD also contained funny pictures, gifs, etc. so it was like an offline version of 9gag. I don’t buy such magazines any more, but I also don’t visit video game news websites that often. I get most of my news from podcasts and I don’t mind the delay of several days before the news reach me.

  3. League of Legends never ceases to amuse with its ‘URF’ related jokes 🙂

    Great podcast by the way 😀

  4. @EA flogging a dead horse

    That was deffinetly a lapse of judgement. In my opinion every company should have an IT expert that approves all internal internet posts. So that if he sees something stupid he can find the person who posted it and slap some sense into him. It’s not nice making fun of disabled companies that are impaired by their management.

    @Microsoft Indi

    I played some good Indi games on Xbox 360. Mostly rip offs of PC games (Day Z, Minecraft). But they are cheap and mostly multiplayer, so make for a good blast. I absolutely don’t care when and where they are released. If a game is good enough I will eventually play it. I have no problem waiting. Plenty of other games out there.

    @QOTW

    A long time ago (2007?) the website gamefaqs.com (a cheat, hint website) had an April’s fool joke where entering the website greeted you with a page saying that cheating in video games was a crime and you should enter at your own risk. That was quite amusing. Also, a few years ago we had the Assasin’s Creed Kinect video. Wish it was true.

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Activision: Cleaning House, Losing StudiosActivision: Cleaning House, Losing Studios

Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul.

This isn’t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.

“We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing’s long-term corporate objectives,” Activision Publishing CEO Mike Griffith said in a statement. (gamespot)

It’s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.

As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called “realignment” by those in the management organization, and currently those up for realignment are:

  • Radical Entertainment (Prototype, Crash of the Titans)
  • High Moon Studios (The Bourne Conspiracy, Darkwatch).
  • Massive Entertainment (World in Conflict, Ground Control)
  • Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)

These realignments along with other organizational changes will effect a few working game titles:

  • Brutal Legend
  • Ghostbusters
  • Wet
  • Chronicles of Riddick: Assault on Dark Athena
  • World at Conflict: Soviet Assault
  • 50 Cent Blood on the Sand
  • Zombie Wranglers
  • Leisure Suit Larry: Box Office Bust
  • Several Xbox Live Arcade titles

At this point we’re not sure which, if any, will continue to be developed under Activision and which will be sold off to other companies or retired. Surely, those money making titles will be sold off if Activision has no plans to finish them.

Again, it’s hard to consider this a bad decision. This is a decision of growth over having too many “Cooks in the kitchen” making soup. It’s better to have rock solid titles of epic proportions than a large pool of mediocre titles with minimal sales and bad reputations, and that’s why they spend a lot of time in the office working on this and having a type of  office chair for long hours on a computer is really helpful in this area.

It’s not that the titles they’re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.

(Thanks, gamespot)