Episode 351: Explicit Lyrics

This week’s episode is shockingly adult, so the warning about explicit lyrics is up. Aside from the dirtiness, the episode features the following news:

  • Apple refuses to allow an educational app on female stimulation
  • Zenimax announces lawsuit against Oculus
  • Sony may be working on newer PS4, PS3 models
  • PS4 game pre-loading will begin with Destiny
  • External storage coming in Xbox One system update in June
  • Blizzard is suing Starcraft 2 hackers for profiting off mods

This plus Listener Feedback and the Question of the Week, “What is your favorite party game?”

0 thoughts on “Episode 351: Explicit Lyrics”

  1. Hi guys great episode!

    @Apple: I think Paul brings up a good point that there are some men that would really benefit from this as a teaching tool. I just think they need to put a mature rating on this and have Adult section for apps like this to go into. I think Jordan is right the majority of times male masturbation is mentioned it’s usually derogatory like in Family Guy when Chris Grandpa berates him for his supposed masturbating in the bathroom. They also treated it like a dirty word on Roseanne when DJ was locking himself away in the bathroom. TV and movies gave me the impression that masturbation just isn’t shouldn’t be talked about.
    @Sony working on new models of PS4/PS3: I understand working on the current gen console but why PS3? Not that I’m complaining, maybe there will be worthwhile addition or changes.
    @External Storage for Xbone: About time I say, I think it’s silly NOT to support external storage via USB. I also love the Xbone term as well.
    @Blizzard Sues: For once I’m hearing a good case to sue someone, usually you see very furiously made lawsuits like the lady suing the parents of the kid she hit and killed. I’m glad they are cracking down on those who just break the game, I agree people cheating really turns me away from a game.

    QotW: At first the only Party game I could think of was Mario Party but it’s not really a game I would call favorite, the fate of wining left to a random dice roll doesn’t sound appealing to me.
    Games that I played in groups were light sports games like Wrestling, however still not my favorite. I do remember getting into fights over Bubble bobble, some people just can’t stand it when you take a power up or 1-up from them.
    I haven’t really had good experiences with party games so I’d like to answer last weeks Question:
    Lost Mind of doctor brain and the rest of the series of games, I really loved how the entire series would explore all facets of science, history, geography, math and logic puzzles. It honestly made learning fun.

  2. Let me start by breaking the spell and saying that I’m unfortunately not a hunting-killing machine from the Polish woodland 😉 I went to a shooting range once, though, and I did pretty well so maybe hours of Duke Nuke’m 3D did their job…

    @Apple
    On the one hand, censorship is obviously not welcome but the truth is that a company can do and publish whatever they want. It’s not the government that is limiting the freedom of speech, it’s a private company selecting their content. I’m pretty sure that if it had been an app for male masturbation they would have done the same. The ‘free market’ allows the content creator to look for a different outlet that will decide to publish that content and maybe Google or Microsoft be the ones to grab it.
    I personally have no problem with such an app as an ‘introductory course’ but in the end I still believe that the best teacher of female stimulation for guys should be the partner herself.

    @Pre-loading
    Maybe I’m not as hardcore a gamer as many other people. Well, for sure that’s the case. Still, I can’t really understand that they can’t wait several more hours to play a certain title and they HAVE TO have the game installed and running at midnight when it launches. What is more, I’m very wary of buying the $60 titles online. These are ususally games with many hours of gameplay and ones that will probably be revisited years down the line. What if I want to re-download the game in some years and the servers are no logner working or something is wrong with them? That’s why I’m always a physical-copy-first guy. Also, you can’t really re-sell a downloaded game. Taking all that into account, I don’t beleive the online store revolution will be as successful as the publishers believe. Having said that, I don’t know any numbers that would prove or disprove it. What do you think?

    @External storage
    That’s a great feature. Although 500GB may sound like much, when you consider that the new Wolfenstein takes up around 60 of that and that only over 100 GB are taken up by the system itself, it quickly turns out that there’s not really that much space for games. Being able to store them on an external drive is fantastic. I’m not sure if the PS4 supports it or plans to do so. I would like to have it there too. However, support for media streaming (DLNA) is something I want sooner. Does the XBone provide that functionality now?

    @QOTW
    The only two party games I ever play on the PS4 are the Sports Champions titles and Just Dance. SC are really fun and something everyone can play. Obviously, with my notorious hunting skills, I’m unbeatable in the archery competition. Just Dance, on the other hand, works like crap on the PS4. Ubisoft put no effort whatsoever to optimize the use of the PS4 camera so tracking doesn’t really work. Still, for half-drunk friends who simply want to make fools of themselves, it works. The ‘highlights’ of each song shown at the end are hilarious.

    The games that Alphashard talked about – Wrestilng or Bubble Bobble, I wouldn’t consider party games, really. I used to play them with friends back in the day because they were fun co-op games and the ‘party game’ genre hadn’t really developed yet. Those games destroyed friendships more than built up a fun, party-like atmosphere 😉 Also, they required some gaming skill whereas the modern titles are created often with non-gamers in mind.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 360: City of WarcraftEpisode 360: City of Warcraft

This week’s Gaming Flashback is a major one, in particle for Gaming Podcast: World of Warcraft, as the WoW guild established by Derrick and Jennifer is well-remembered. For Paul, however, World of Warcraft was and is the source of some deep pain.

Along with the Gaming Flashback, this week’s news includes:

  • NCsoft might allow players to resurrect the City of Heroes IP
  • Sega accuses Gearbox founder of “doing whatever the f— he likes”
  • Free full-version Xbox One game trials coming for Gold members
  • Thousands of developers sign plea for tolerance in gaming community
  • Dev on PS4?s 8GB RAM: “It didn’t really change that much for us”

All this plus Listener Feedback and the Question of the Week: “What are the strongest memories of World of Warcraft that you have?”

Small Games Make Big WavesSmall Games Make Big Waves

The game industry is doing “okay” in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.

wiiwareWe’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.

There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:

“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)

Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.

Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.

While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.

Game Publishers Hate RiskGame Publishers Hate Risk

It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar Hero titles will arrive before we scream “enough!”?

Speaking to rocking music, Electronic Arts may pass on the chance to pickup Brütal Legend, a title originally being published by Vivendi Games prior to the Activision Blizzard merger. The title was left without a home when the merger was complete along with other dropped titles.

Why would EA not take the chance with the game? Risk factor. Brütal Legend is a game title developed by Double Fine Productions and has been designed by Tim Schafer, with past games like Monkey Island, NES’s Maniac Mansion and the fantastic title Full Throttle. With such sweet titles under his belt, why wouldn’t a game designed by Tim Schafer be a hot commodity in the market?

The game brings music and action adventure together in a creative twist. No, it’s not Rock Band and it’s not Guitar Hero, thus, MTV and Activision don’t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of Tenacious D and popular actor (School of Rock anyone!?)

Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game’s title over fifteen years ago. “I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (wikipedia)

It appears a series of publishers have walked away from Brütal Legend without much hesitation. “I have seen it,” EA CEO John Riccitiello told Gamasutra. “I am well aware of what the game is. It’s a very significant creative risk.” (joystiq)

Where would the game be without significant creative risks? In many ways, World of Warcraft was a risk… it’s only got 9 million or more players.