Episode 354: E3 Swag Bag Part 2

The E3 Swag Bag contest is still going on, while Paul, Jordan and Jonah discuss the latest in videogame industry news.

This week’s news includes:

  • Nintendo loses Wii patent lawsuit to Philips
  • PlayStation Now beta gets six new games, but those high prices remain
  • Crytek claims it’s doing fine, despite rumors
  • Oddworld: New ‘n’ Tasty heading to Xbox One with ID@Xbox
  • Google announces virtual reality app Cardboard

All this and Listener Feedback. The contest question is still up: “What was your biggest takeaway from E3?”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

TD Gaming Podcast 85: GTA IV RantTD Gaming Podcast 85: GTA IV Rant

This weeks gaming podcast we cover a little history on Joust and a bit about Stieg Hedlund, a popular game designer, artist and writer. This weeks news coverage involves:

This week Don and Derrick give their final impressions on Grand Theft Auto IV, both finally beating it. There are two conflicting opinions, more like the last few RPG-style GTA’s or more shoot ’em up, keep it the same. What do you think? Also, does anybody know how much does gta 5 cost ps4?

Outtakes Episode – September 2012Outtakes Episode – September 2012

Since Jonah Falcon is in London this week, there is no proper episode this week. However, that’s not to say we’re leaving you high and dry, as a new Outtakes episode is here for your listening pleasure, highlighted by Paul’s bile, Paul’s love of Shrinkydinks, and a long conversation between Jordan Lund and Jonah about Rob Liefeld’s Charlie Sheen-like departure from DC Comics.

See you next week when we have a normal episode.

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.