Episode 365: Pre-NYCC

This podcast has been delayed a little thanks to New York Comic Con, but that’s a discussion for next week’s podcast. While there’s no Gaming Flashback or Gaming History, there’s a lot to discuss.

This week’s news:

  • DICE: Battlefield 4 “absolutely” damaged player trust
  • GamerGate pressures Intel into pulling ads over editorial
  • Capcom: 2 million sales may be required for sequels
  • Super Smash Bros. hints that Mario’s extra lives are clones.

There are three Questions of the Week this week, so listen in and figure out which one(s) you want to answer!

0 thoughts on “Episode 365: Pre-NYCC”

  1. @Gamergate: Oh what a cluster-duck. Companies need to stay out of politics and people need to keep their personal lives out of the media and business world. Why are these people failing to learn these lessons? Not to mention the whole mob mentality of jumping on a bandwagon that they have no business getting involved in the first place. No wonder I’m an escapist. I had thought that the name Gamergate was a company until I read this story and not a continuation of the Watergate “meme”. I agree with Paul you shouldn’t add –gate to the end of every scandal. It makes it hard to differentiate from real things that have gate in it’s name like Brandenburg Gate or Golden Gate.

    @Capcon: I know they are in the business to make money but I’ve always hated this mentality. The idea that if it doesn’t make 2 million it isn’t worth bothering with his a terrible thing, there have been games that did better over their life time then when they initially launched. Some games take time to build up their popularity and this need for them to be block buster sellers doesn’t guarantee quality. There are many AAA games that have sold millions and I have NO intention of ever buying or playing. This is the mentality that killed the original Sierra games and with them coming back I don’t want to go through all that again.

    @Mario Clones: There was a similar joke in Sierra’s Leisure Suit Larry, where if your character died and you restarted they showed a cut scene of a new Larry being made and put back in place. So that’s an interesting game concept to imagine your characters going through.

    @QotW: My favorite Saturday morning cartoon would have to be the Dungeons and Dragons. I loved Superfriends and Amazing Spider-man (who was teamed up with Iceman and Firesta). I had to use a site (http://www.inthe80s.com/saturdays.shtml and http://www.inthe90s.com/saturdays.shtml) to remember what cartoons were on Saturday morning as opposed to Weekday afternoon or morning. So I can’t seem to find when I watched Silverhawks, Thundercats or GI Joe, which I thought were in the morning. There are just so many to list but those that are very memoriable were Gummi Bears, Garfield, Kissyfur, and Smurfs. I have to agree with Jonah I do remember watching Smurfs mostly to get to whatever was after it and I didn’t stick to just one channel. It was a very warm and fuzzy nostalgic memory of a tradition that it is a shame has seemed to come to an end. I was like Jonah as well as after watching the cartoons I would be ready to go out and play.

    The third Question of the week is that I play the Nintendo 3DS, I love all the RPG games and the old nostalgic games that I can play on it. I’m very into the Professor Layton games so that’s another one for Pawel.

  2. @EAs eternal struggle against its own credibility

    When Battlefield 4 came out I was lucky enough to be at university and did not buy it at launch. I pre-ordered Battlefield 3 and spent the first day trying to get into a game, so I am glad I missed their second fiasco. DICE needs to stop rushing their games out the door. Especially considering that the Battlefield series have a terrible single player component which cannot compensate for lack of multiplayer (unlike Call of Duty).

    @Thr Cute Terrors of Nintendo

    According to the original Mario manual, Bowser turned all citizens of mushroom Kingdom into blocks. Basically, Mario rescues the princess as an accomplished mass murderer. In fact, Nintendo is full of creepy things which would make the Western audience cringe in fear. Dead Pokemon, Silent Hill-like Zelda dungeons and getting Zelda’s “Ultimate Reward” right in the dungeon she was kept in. Their early games are as good for kids as GTA.

    @QOTW

    The 3DS is still my favourite. I don’t play small iPhone games. I have KOTOR on the iPhone but it gets continuously interrupted by various notifications and calls, which makes me loose my progress.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 482: NaptimeEpisode 482: Naptime

This particular episode becomes a little sleepy as one host actually falls asleep during recording. Guess which one. After last week’s episode only partially uploaded, the Gaming Flashback for Okami is actually an insert, too.

The news items include:

  • It’s a big week for new game releases on Switch, PS4, Xbox One, and PC
  • Lego Dimensions comes to an early end after two years
  • Why Xbox One backward compatibility took so long
  • Ex-BioWare says Anthem is an example of EA’s monetization plans

Let us know what you think — without falling asleep first.

Episode 686: Starfield RevealedEpisode 686: Starfield Revealed

Hey, that rhymes.

This week’s podcast checks out the non-E3 publisher direct shows, from Microsoft to Ubisoft. Of course, Starfield was the big reveal, and it did not disappoint. There was very little news thanks to the conferences, but there’s nearly two hours of show this time.

Let us know what games interested you.

Episode 356: Gi-BlowEpisode 356: Gi-Blow

This week’s podcast finally reveals the winner of the E3 Swag Bag. The episode is packed full of show, including a Gaming Flashback about Grand Theft Auto: Vice City, and the Gaming History celebrating Donkey Kong‘s 33rd birthday.

The news includes:

  • Another EA exec explains why mobile Dungeon Keeper suffered
  • PS4 fails to inspire Japanese market
  • Former Epic director Bleszinski unretires to reveal Project Bluestreak
  • Divinity: Original Sin developer turned off global chat to silence trolls
  • Bartle: “Free-to-play has a half-life

All this plus the Question of the Week: “Have online players caused you to quit playing that session?”