Episode 379: Dizzney

This week’s episode was going to be short thanks to a lack of news, but Paul and Jonah get into a long discussion about the Disney Afternoon from the 90’s. which makes up for the lack of a Gaming Flashback or History.

This week’s news includes:

All this and Listener Feedback too.

0 thoughts on “Episode 379: Dizzney”

  1. Man, first you knock Final Fantasy and then Darkwing Duck? I felt that Darkwing was as well rounded as Rebecca from Talespin, love both shows by the way, yes he self promoted but I think he did that in part to help take care of his adopted daughter Goslyn. He also used non-lethal means to fight villains, like Batman. I’m surprised that you guys didn’t talk about the video game counterparts to Talespin and Darkwing Duck.

    One last thing about why I back any kickstarter game, there is a game Sword Coast Legends being made by N-space. The companies president, Dan Tudge said “I think that consumers have proven by voting with their wallets that not everyone wants to play a hundred-million-dollar blockbuster, though we certainly all enjoy them,” said Tudge. “There’s a place for really creative story-driven RPGs that do things like remain isometric, do things like party-based-tactical combat with pause-and-play.”

    To me that statement validates my backing games like Pillar’s of Eternity as a vote for those kinds of games to be made. I had thought it was very oddly coincidental that this game was coming out along with PoE and the others.

    @Lenovo: People like him are one reason why I like building my own computer and staying away from pre-built “brand name” computers. Having some companies unnecessary software is bad enough but to put in underhanded adware and spyware is just ridiculous.

    @FCC and Net Neutrality: This is one of those things I know people debate about whether or not the Government should be regulating this sort of thing. From what you guys have outlined it certainly seems like something that needs to happen. I know my own internet seems to get throttled or some sites not work at all for no apparent reason.

    @Capcom and Modders: I love Modders, always defying what Companies state can or can’t be done.

    @Star Trek tribute to Spock: I was born after the show had aired but I grew up with the movies so I have an attachment to the old cast of sorts. TNG and DS9 is still my favorites and even there Spocks’ presence was felt in episodes he showed up in like Unification. I love how the gaming community can honor their fallen icons, much like WoW did with Robin Williams and now Nimoy in STO.

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Gaming Flashback: MystGaming Flashback: Myst

Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).

The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.

Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)

The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”

The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)

Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?

You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!

To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.