Episode 385: Beginning of the End

This podcast marks the beginning of the end of Paul’s tenure as a regular co-host, as he will be leaving at the milestone episode 400. He and Jonah both bemoan the loss of last week’s taping, as it had laughter, tears, outrage and a long comic book conversation, but this episode more than makes up for it with items that make Paul squee.

The news includes:

  • Portal, Doctor Who, The Simpsons and more confirmed for Lego Dimensions
  • Report: Xbox One 60fps game DVR capture goes live
  • Nintendo partners with Universal Parks to create themed rides and attractions
  • Microsoft teases big Rare reveal at E3

All this and some nifty Listener Feedback.

0 thoughts on “Episode 385: Beginning of the End”

  1. Hey guys, why does Paul have to leave? I know you’ve been saying you would leave if you didn’t get enough comments, so I’m sorry I didn’t post last episode! I’ll miss you being on the show, glad we still get some more episodes with you, you have a fun energy and insight into gaming that makes the show great.
    It’s also terrible about that story about the young woman committing suicide, another sign of ignored infrastructure of our roads, bridges and mental health of the people. This isn’t politcast though (joke for Dan Q).

    I want to know if Jonah has been playing the Pillar’s of Eternity, I’ve been playing quite a lot and enjoying it. I think it really recaptured the feel of the Infinity Engine games, great writing and even improved upon it. For example the Text Adventure choices were a nice addition to the game. They also fixed old abuses like with the Rogue being able to stack a bunch of traps and cheese kill a boss, you can only place one trap per area so no insta kill. Not to mention the pickpocketing merchants and selling the items back to them.

    @Game Time commitment: I agree with you about the time issue, getting older I have less time and this is why I stopped playing World of Warcraft and avoid all MMO’s. I only play games that I can quit out of at a moment’s notice if needed to. I’m still into RPG games; PoE isn’t as open world as Skyrim was. Paul is right about story, a game can have a great story but if the gameplay is boring grinding of fighting to get your XP up enough to advance to the next area you just don’t want to bother.

    @Lego Dimension characters: I love the idea of Doctor who we need some games these characters, I think DW should have a puzzle game series it’d fit the character and show idea more than what they have done so far. A Lego DW will have to do for now I suppose. For me I’d want the older Doctors like the 7th or 8th doctors, I loved the Victorian Tardis those two had.

    @Nintendo Theme Park: Excuse me while my inner child goes berserk with sheer joy. I would die of just pure happiness being able to walk through a Hyrule castle or Mario land. Paul is right the Nintendo IP’s deserve a large scale area of rides, exhibits, games, and more. I mean I’m actually thinking there needs to be some sort of bounce house where you can step or jump on goombas, have a Yoshii Ride and so on. I also loved the Harry Potter world stuff and hope the Nintendo theme park will be as good as that. Could you imagine a foam sword fighting as Link? I can!

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The news this week:

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For those that have decided to buy a PlayStation 3 and hold out on the Xbox 360, it will be their first time with full access to the Bioshock title. For everyone else, it’s the same game with prettier graphics and a slight update in difficulty.

Bioshock was well received by both reviewers and video game players last year, will this be a repeat or simply sit on the shelf begging to be played? Bioshock sold 490,900 copies the month of its original release, we’d love to know if it can do it twice.

Kotaku is reporting that “they’ve instead decided to cut off pretty much all of your ammo, leaving you in many instances to pick up a gun with a single bullet in it. It’ll also jack up the price of plasmids, reduce the amount of health vita chambers give you and just generally make the game, oh, impossible.”

Harder, prettier graphics but … too late?

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We received a new franchise in 2007 called Assassin’s Creed, it was way hyped and released with mixed success, you either love it or you were bored to tears. We loved it, but many were bored to tears. Many assume Ubisoft learned a lot from their first release and will fix some of the repetition from the initial game with Assassin’s Creed 2 if one were to be created.

Ubisoft was asked by gamespot if they’d release a date or confirm the 2010 release of Assassin’s Creed 2 and Ubisoft had a very simple answer: “we’re not answering that question” and “what we just can say is that we are working hard on the product.”

They won’t promise a date for Asassin’s Creed 2 but this at least gives us an indication that they’re working on a game to follow up the initial release. There are plenty of creative concepts that can be done even better in a second game release including branching out the quests to make them a bit less tedious and repeating. The graphics were stunning, the moves were fluid and the battles were a dance of blades.

We’re waiting. Bring it on Ubisoft.