Episode 385: Beginning of the End

This podcast marks the beginning of the end of Paul’s tenure as a regular co-host, as he will be leaving at the milestone episode 400. He and Jonah both bemoan the loss of last week’s taping, as it had laughter, tears, outrage and a long comic book conversation, but this episode more than makes up for it with items that make Paul squee.

The news includes:

  • Portal, Doctor Who, The Simpsons and more confirmed for Lego Dimensions
  • Report: Xbox One 60fps game DVR capture goes live
  • Nintendo partners with Universal Parks to create themed rides and attractions
  • Microsoft teases big Rare reveal at E3

All this and some nifty Listener Feedback.

0 thoughts on “Episode 385: Beginning of the End”

  1. Hey guys, why does Paul have to leave? I know you’ve been saying you would leave if you didn’t get enough comments, so I’m sorry I didn’t post last episode! I’ll miss you being on the show, glad we still get some more episodes with you, you have a fun energy and insight into gaming that makes the show great.
    It’s also terrible about that story about the young woman committing suicide, another sign of ignored infrastructure of our roads, bridges and mental health of the people. This isn’t politcast though (joke for Dan Q).

    I want to know if Jonah has been playing the Pillar’s of Eternity, I’ve been playing quite a lot and enjoying it. I think it really recaptured the feel of the Infinity Engine games, great writing and even improved upon it. For example the Text Adventure choices were a nice addition to the game. They also fixed old abuses like with the Rogue being able to stack a bunch of traps and cheese kill a boss, you can only place one trap per area so no insta kill. Not to mention the pickpocketing merchants and selling the items back to them.

    @Game Time commitment: I agree with you about the time issue, getting older I have less time and this is why I stopped playing World of Warcraft and avoid all MMO’s. I only play games that I can quit out of at a moment’s notice if needed to. I’m still into RPG games; PoE isn’t as open world as Skyrim was. Paul is right about story, a game can have a great story but if the gameplay is boring grinding of fighting to get your XP up enough to advance to the next area you just don’t want to bother.

    @Lego Dimension characters: I love the idea of Doctor who we need some games these characters, I think DW should have a puzzle game series it’d fit the character and show idea more than what they have done so far. A Lego DW will have to do for now I suppose. For me I’d want the older Doctors like the 7th or 8th doctors, I loved the Victorian Tardis those two had.

    @Nintendo Theme Park: Excuse me while my inner child goes berserk with sheer joy. I would die of just pure happiness being able to walk through a Hyrule castle or Mario land. Paul is right the Nintendo IP’s deserve a large scale area of rides, exhibits, games, and more. I mean I’m actually thinking there needs to be some sort of bounce house where you can step or jump on goombas, have a Yoshii Ride and so on. I also loved the Harry Potter world stuff and hope the Nintendo theme park will be as good as that. Could you imagine a foam sword fighting as Link? I can!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 144: SpecificityGaming Podcast 144: Specificity

This week we’re delving into the news with focused specificity. Okay, we just wanted to use the word. We’re traveling back to the days of Might and Magic and covering the history of New World Computing. For news, we’re tackling a couple top stories including:

We’ve got some great community questions, great suggestions for board games converted to video games and have a new question, will you buy into Project Natal and Sony’s PS3 solution to console transitions with the “wand?”

Miyamoto Confirms Pikmin GameMiyamoto Confirms Pikmin Game

It seems Miyamoto let it slide that there will be a Pikmin game arriving in the future, for which systems? Probably the Wii if we had to guess, but it wouldn’t be surpising to see it on both their hit product lines.

His exacty words, “We’re making Pikmain.” Nintendo has done well by their little Pikmin friends, a newer franchise with lots of growth potential and fun for the entire family. The Pikmin series was a sleeper title, looking fairly silly in presentation but full of great value in reality.

It’s not surprising to see them spinning a new Pikmin title and we’ll have to hold our breath in anticipation for the fruitful results. As always, Miyamoto isn’t giving any dates… it will be ready when he says it’s ready.

Any Pikmin fans?

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

(more…)