There will be a podcast this week, but it’s been delayed a bit. Keep your eye on this space for more podcast goodness.
Recording Delay
Related Post
Episode 659: EVO Report 2022Episode 659: EVO Report 2022
TJ covered — and also competed at — EVO 2022 this past week, and likewise, many of the news items today are about the lastest fighting game news out of the event.
- Fatal Fury returns, after more than 20 years
- Street Fighter 6 introduces Kimberly at EVO
- Splatoon 3 gets three-way fights and a demo later this month
Let me know what you think.
Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)
One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.
This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.
The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.
A more highly randomized number generation system was used for enemy AI to make the game less predictable.
Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)
Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)
All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.
Episode 253: Future GenerationEpisode 253: Future Generation
This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic DuckTales for the NES. There’s also a bunch of scintillating news items including:
- Pachter: Nintendo “Blew It” With Wii U, “In Disarray”
- Bethesda hiring talent for Xbox 720, PlayStation 4 game
- EA reveals Mass Effect 3 preorders well ahead of Mass Effect 2‘s
- Pachter: Next generation Sony and Microsoft consoles will have 4GB SKU
- Sony filed patent For Kinect-like motion device
- PSN Minis not working on Vita
We also reveal the winner of the Pixie Diamonds contest.
