Episode 386: Late Yet Again

Another late podcast, as Summer is in sight, and E3 looms ahead. Some minor audio issues with the podcast, but still the same podcast-y goodness we can expect from Paul and Jonah.

The news includes:

  • Analysts: “Greed, fear, and the potential to change the world” will drive VR
  • Casey Hudson joins Microsoft
  • Humble Bundle debuts Wii games
  • World of Warcraft players are pissed their characters can’t fly
  • Final Fantasy 15 news coming next week

All that and Listener Feedback.

0 thoughts on “Episode 386: Late Yet Again”

  1. @Better Than Life

    Above title is a reference to the popular UK TV series Red Dwarf. Better Than Life was a virtual reality headset that rendered anything that you ever dreamed off. However, it was banned because people using Better Than Life would spend all their time in the virtual world and eventually starve and die.

    I don’t think VR will fail. Simply because too many big players are investing into it. Microsoft, Facebook, Apple and Sony are all bringing out a separate headset. And no-one can fault them. VR and AR have a lot of potential, especially outside video games.

    My experience with AR on the 3DS was limited but I was impressed nonetheless. Seeing your tabletop transform into a fire breathing dragon was pretty cool and it’s sad Nintendo never followed up on this feature.

    I think there is so much interest in VR and AR because it was a big sci-fi hook in the 90s. As Paul mentioned, there was the Lawnmower Man. There was also Johny Quest. Now, in 2015, the 90s kids have turned into working adults and are willing to shell out a lot of money for their childhood dreams. If there was ever a time for a VR revolution, it is now.

    Will it be as successful as the mobile revolution? Don’t think so. My iPhone is with me wherever I go. But I don’t see taking Oculus Rift on the train. VR and AR devices will be anchored to your house and will probably be as revolutionary as a VHS player. Which is not a bad thing really.

    @Thanks a lot Nintendo for region locking your products because I really don’t feel discriminated against because I live in Europe

    Wow.That is one sweet Humble Bundle. If only the codes worked outside of US I would probably have more than 2 Wii U games. Thank you Nintendo for catering to ALL your customers.

    On a different note, Paul raises a serious point. Since the creation of Humble Bundle and Steam sales I accumulated a lot of games on my Steam account. So far I have properly played maybe 15. Adding it to the countless PS2, PS3, Xbox, Xbox 360, Xbox One, GBA, DS, 3DS, PSP, Wii and Wii U titles, in terms of playing new games I should be sorted for the next 50 years. And yet I keep buying more. It is turning from a habit into a disorder. But if a game costs £1, as my friend puts it, “I could skip out on that can of coke”. It’s strange. In 2005 here in UK it was almost impossible to find a game under £10. How things have changed.

    @World of Warcraft: Broken Wings and Raging Tears

    My stance on this topic is that whoever wants to see more content will look for it and therefore not fly. On the other hand, whoever wants to zoom past on his legendary mount “Dragon-Hoof-That-Was-Forged-From-My-Dad’s-Credit-Card”should be free to do so. I don’t see why WoW can’t have both.

  2. Great show guys!

    @VR/AR: I think the whole VR thing has been a long time coming, I think it’s been mostly that the hard ware wasn’t easy to use, as pointed out that Mobile phones are. Between clunky headsets, tvs requiring glasses and price tags. I’m still waiting for Holodecks personally. I do like what I have seen with the Altered reality hardware where a virtual bad guy can pop out through your device in your own environment.

    @Oh What do you do with the funny little things, they go no wings: (that was reference to the Animated Hobbit movie) I can see why this has made many angry, you give they a great feature something they had been demanding for awhile. Then take it away, talk about pissing in their cornflakes and smiling about it. I remember a area just above Ironforge I could never get to because of the restriction of flying. I, like you Jonah, haven’t played WoW in years but being able to get to these hard to reach places needed flying and now they want to limit that. So you’ll have your taxi but I guess the fancy mounts are all grounded. I don’t think Blizzard can afford to give reasons for people to quit their servers. Several have already commented that they have stopped playing.

    @FFXV: This is a series that really does need it’s Final iteration. They’ve gone into a direction I no longer want to follow. It’s a shame too cause it was one of my favorite series. I think it goes with my point when you two can’t keep the latest ones straight.

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Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.