Episode 395: This Episode Sucks

No, really, this episode is one of the worst ever released – boring news, stilted dialog, bad jokes. At least the first news item allowed the crew to rip Pixels. So bad Jonah didn’t bother editing it.

The news items include:

  • Anti-piracy group hits indie creators for using the word “pixels
  • Rare Replay studio’s first UK chart-topper since Banjo-Kazooie on N64 in 1998
  • More Diablo is coming
  • Games for Windows “wasn’t the right approach” says Microsoft

No Listener Feedback or Question of the Week either. That’s how bad this episode was.

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Episode 584: More #MeTooEpisode 584: More #MeToo

Depressingly, sexual harassment in a development studio is once again the lead news item this week, and from a studio most gamers would never think it could happen. That, and major seismic shifting in the power structure of the digital storefront landscape.

The news includes:

  • Multiple employees resign over Skullgirls studio head’s behavior
  • Microsoft sides with Epic in legal battle with Apple
  • Another intimidating obelisk has been found in Microsoft Flight Simulator

Let us know what you think.

Viva Piñata: Trouble in ParadiseViva Piñata: Trouble in Paradise

Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva Piñata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on a “big boys console.”

Unfortunately, execution of Rare’s new franchise title came with a few rough patches, namely Gears of War. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva Piñata the cartoon to get new recipes for the game which would allow you to create new breeds of Piñata. There were a few flaws in the plan. They didn’t hype the game enough prior to the release and then they decided to launch the game during the over-hyped Gears of War title.

Oddly enough my children (two and four years of age) would rather watch Sponge Bob and Dora reruns than a single episode of Viva Piñata. I thought the show was cute and the bright colors and crazy creatures would draw children like moths to a flame, but they just didn’t care.

My children were too young to play the first Viva Piñata and it didn’t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun… for awhile. Once my happy little Piñatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I’ve got my own children, babysitting Piñatas in a fake garden just wasn’t doing it for me.

Now, Viva Piñata: Trouble in paradise has been given a date of September by Eurogamer. Rare is stating we’ll have 30 new Piñata’s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.

I was told there would be a great deal of downloadable content (DLC) for Viva Piñata. but found nothing available after I purchased the game and, if content exists now, I’ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.

At this point, if you’re looking for a console with more kid-friendly gaming you’re going to buy a Wii every single time. Titles on the Wii work for both young adults, teenagers, kids and older grandparents while the 360 goes strong with the 18-34 year-old male demographic.

If you want to be serious about bringing kids on board, Viva Piñata is going to need some friends not just a single sequel. Otherwise, you’re going to find out quick that the 18-34 demographic will simply nod politely and move on to their next great fix… Gears of War 2 perhaps (November, 2008).

If the upcoming Viva Piñata franchise executes like its prior title there will definitely be some trouble in paradise.

Castle Crashers: Ye Old School Gaming!Castle Crashers: Ye Old School Gaming!

In a world of 3D worlds, dynamic lighting and intense shadows we see far too few old school retro style platformer titles. With the advent of Xbox Live Arcade, WiiWare and the PlayStation Network we’re seeing a few new indy developers getting into the game.

Castle Crashers, developed by The Behemoth, is an upcoming side scroller of cutely neat beat ’em up action on Xbox Live Arcade (XBLA). The game will be 1,200 Microsoft Points (USD $15) and will launch August 27th, very soon. This side scroller allows for 4-player action, local or over the Xbox Live system with your friends and there is another mode for battling each other known as Arena.

This is like an artistically rendered version of Golden Axe with Knights! There are many different knights, each with their own powers of attack, Blue Knights can attack with Ice while the Orange Knight attacks with Fire, the Ninja Knight fires shurikens and a host of other unique Knights do battle with their own methods of madness.

If you checkout The Behemoth‘s Castle Crasher Website you’ll see a host of images and their recent trailer showing off the action. It’s safe to say, this is going to be a fast paced slightly silly slightly retro beat ’em up game paying homage to Golden Axe, Double Dragon and TMNT (original arcade one at least) with the graphic style of Alien Hominid HD, their last title.

Stay tuned, we’ll be announcing a contest to win a copy of Castle Crashers in the very near future!