Episode 395: This Episode Sucks

No, really, this episode is one of the worst ever released – boring news, stilted dialog, bad jokes. At least the first news item allowed the crew to rip Pixels. So bad Jonah didn’t bother editing it.

The news items include:

  • Anti-piracy group hits indie creators for using the word “pixels
  • Rare Replay studio’s first UK chart-topper since Banjo-Kazooie on N64 in 1998
  • More Diablo is coming
  • Games for Windows “wasn’t the right approach” says Microsoft

No Listener Feedback or Question of the Week either. That’s how bad this episode was.

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Episode 320: Like This Like ThatEpisode 320: Like This Like That

The posting of Monday’s podcast has been delayed a day, sorry about that. This week is fairly long, and the Gaming History gets into the venerable Sega Dreamcast, which still has some developers making new games for it.

Otherwise, this week’s news items include:

  • Assassin’s Creed series will have end, assures Ubisoft
  • EverQuest Next gameplay revealed, accepting beta registration
  • Blizzard confirms Project Titan overhaul, “unlikely to be subscription-based”
  • EA claims freedom of speech in NCAA lawsuit appeal, court rejects it
  • Region-based factions will be in The Crew

This week’s Question of the Week: “What makes you decide to preorder a game or console?”

Gaming Flashback: DOOMGaming Flashback: DOOM

DOOM is a PC game titlat that wasn’t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends.

In days before social networks and the wildfire of the Internet (or high speed networking) this game still managed to spread around to everyone in the gaming community. From1993 to 1995 the title had an estimated install base of 10 million computers. We were one of them.

Granted, ten million copies were installed but most were not registered and simply remained as shareware. However, over one million copies were sold for the registered version of DOOM and this brought momentum to their next non-shareware copy of the DOOM series. The Ultimate Doom (version 1.9, including episode IV) was released, making this the first time that Doom was sold commercially in stores.

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