This week’s episode features Paul guest-hosting, joining Jonah and Scott. The only real drama comes when Paul defends Nintendo’s shady policy of deleting levels without any warning.
This week’s news items include:
- Nintendo is deleting people’s Mario Maker stages without telling them why
- Vivendi’s takeover of Ubisoft looms
- Square Enix announces upcoming Hitman game will be going fully episodic
- Former game developer accused of being a spy released from Iranian prison
Question of the Week: “What is your favorite mobile/social game?”

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
Electronic Arts has announced SimAnimals, a game where you play the godlike hand and control the lifestyle of over 60 animals. In the game you’ll play the role of a disembodied hand which moves around and life animals, pick flowers and interact with the environment much like a past Lionhead Studios game: Black and White.
This weeks gaming podcast we stroll down memory lane with Gauntlet, ponder Microsoft’s role as a PC game publisher, hit up some news: