Episode 425: Paul’s Return Part 1

Paul returns to the show to drown his sorrows in the discontinuation of a game series he loved, and the podcast ran so long it has to be split into two parts.

The first half of this podcast includes the following news items:

  • Why Disney Infinity 4.0 was shut down
  • Microsoft kills Project Spark for Windows, Xbox One

Stay tuned for Part 2.

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Microsoft is reporting their European sales are the best they’ve seen in the history of Xbox 360 sales. They’re claiming the sales are double what they were in the 2007 holiday season. They are saying 8-million consoles have been sold to date in Europe, the Middle East and Africa (EMEA).

Microsoft’s fast to push out their press release, probably hoping to overshadow any reports Sony may be releasing for sales numbers. At this point, we’ll have to believe their press release as fact until someone proves it otherwise; Microsoft would hate to be caught in a lie. Unfortunately, NPD figures aren’t collected in Europe so we have to wait for all the other metric gathering companies to release final December 2007 figures.

Sony could, in fact, see a doubling of their sales figures as well, we’ll have to wait and see.

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Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.

Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.

How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.

End result, expect a high quality product once again from Blizzard.

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The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.

The news for this week includes:

  • Gabe Newell teases something for E3 2012 with a “3” in it
  • Richard Garriott working on Ultima successor
  • Microsoft includes “do not class action sue us” clause for Xbox Live
  • Bizarre circumstances surround GSC Game World

All that plus Reader Feedback and the Question of the Week, “What was your favorite handheld game?”