Episode 425: Paul’s Return Part 1

Paul returns to the show to drown his sorrows in the discontinuation of a game series he loved, and the podcast ran so long it has to be split into two parts.

The first half of this podcast includes the following news items:

  • Why Disney Infinity 4.0 was shut down
  • Microsoft kills Project Spark for Windows, Xbox One

Stay tuned for Part 2.

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Jordan Lund and Jonah Falcon finally get back together after an eventful E3 2013, as Jordan finished his not-so-stellar review of The Last of Us. Part of the podcast was from Jonah’s live television show on MNN, which recapped Microsoft’s decision to reverse its online policies with the Xbox One.

The news this week includes:

  • EA’s Soderlund states next-gen consoles should have come a year earlier
  • Xbox One, PlayStation 4 premium games will cost $59.99
  • EA’s Star Wars licensing deal ‘almost didn’t happen’, DICE pushed for Battlefront
  • Fish claims Fez 2 won’t come to Xbox One due to anti-indie policy

This week has a contest: win a free Large T-Shirt of Titanfall, by answering the question: What game at E3 impressed you the most?

Episode 281: Weeyoo SeepeeyooEpisode 281: Weeyoo Seepeeyoo

In this long episode of Gaming Podcast, the show runs long because of the tons of entries made to win a Steam code of XCOM: Enemy Unknown. Paul gets upset at Jonah for a topic about the Wii U, while Dan is delighted to say the F-word again. The latest Gaming Flashback is about the oldest coin-op arcade game from 1971, Galaxy Game.

The news includes the following items:

  • Sony drops 3D support, saying customers rejected it
  • Oddworld creator to EA: “F— you very much”
  • Wii U launch developer complains of lackluster CPU
  • Mists of Pandaria sales below expectations according to analyst firm
  • Microsoft enhances security at Xbox offices to stop next-gen leak

Finally, Paul eulogizes Nintendo Power, which is closing its doors after 24 years.

EA’s Tiberium Delayed, Big TimeEA’s Tiberium Delayed, Big Time

Electronic Arts is (was?) building a first-person-shooter based on the Command and Conquor series and was set to release on PC, Xbox 360 and PlayStation 3. The original title was originally slated for 2008 and now has been pushed to EA’s fiscal year 2009 or 20010.

The game was not shown off at E3, which is a bit weird, but considering other titles that didn’t make an E3 announcement (halo) perhaps this isn’t too out of the usual. Perhaps the game design was harder to tackle than originally intended? The only thing we know is that it’s slipped a good deal of time from the original date.

The debate is still up on if we need yet another first-person-shooter title, even if it’s based on the C&C series. It seems they’re using a popular series to launch another FPS genre game, will it stand alone as an innovative title or simply be another FPS title skinned with C&C character models?

(Thanks, 1up)