Episode 430: Audio Issues

This episode has some audio issues due to circumstances requiring Jonah to tape from outside in the NYC streets. Otherwise, this week’s news is Poke-mazing as some major issues hit the video game world this past week.

The news includes:

  • Valve’s Counter-Strike illegal gambling controversy continues
  • Red Dead Redemption sales jump 6000% after Xbox One backwards compatibility announcement
  • Pokémon Go raises security concerns among Google users

This is the contest’s last week. The Question of the Week is “How much is too much data to share with a game company?”

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Gaming Flashback: DOOMGaming Flashback: DOOM

DOOM is a PC game titlat that wasn’t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends.

In days before social networks and the wildfire of the Internet (or high speed networking) this game still managed to spread around to everyone in the gaming community. From1993 to 1995 the title had an estimated install base of 10 million computers. We were one of them.

Granted, ten million copies were installed but most were not registered and simply remained as shareware. However, over one million copies were sold for the registered version of DOOM and this brought momentum to their next non-shareware copy of the DOOM series. The Ultimate Doom (version 1.9, including episode IV) was released, making this the first time that Doom was sold commercially in stores.

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