Episode 462: Nerd Rage

Jonah discusses his renewed views of Mass Effect: Andromeda after his long, long rant last week. It fits in with the theme of nerd rage in the news items, as well as some new games coming out. TJ and Scott talk about the games they’ve been enjoying in the past week as well, as the latter is burning through Pillars of Eternity so he can play Torment: Tides of Numenera and the eventual Pillars of Eternity II.

This week’s news includes:

  • Planescape: Torment 4K remaster comes out April 11
  • First Star Wars Battlefront 2 trailer dated for April
  • World of Warcraft has changed how enemies scale, and players are very angry
  • Destiny 2 officially announced, teasing the fall of The Last City

Let us know what you think.

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This week the guys relax after the hecticness of E3, and get on to some of the major post-convention news. As Paul S. Nowak struggles with connection issues, Gaming Flashback returns with the original Tony Hawk’s Pro Skater.

This week’s news:

  • Microsoft unveils new tablet
  • Rumor: Leaked doc claims 720 launches in 2013, 3D Kinect in 2014, OnLive acquisition
  • May 2012 US sales down 28% over last year despite Diablo III
  • Australian gamers get adults-only R18+ classification

All this and Reader Feedback. This week has no Question of the Week – just ask the crew some questions.

Why Doesn’t iTunes Have Game Trials?Why Doesn’t iTunes Have Game Trials?

Nothing is more annoying than going into iTunes to see what video games are available for the iPod Touch and iPhone to find it cluttered with hundreds of duplicate games. Developers seem to find it most useful to release two games instead of one single game: a full version and a “lite” version.

itunesDevelopers know gamers want to try before they buy, so many will create a game they’re hoping to sell, then a limited “lite” version with partial levels or stripped of features. They’re obviously trying to work around the fact that Apple released a half-assed game shopping experience. These pro and lite versions assist in cluttering the shopping space.

iTunes App Store should allow users to trial a game by allowing them to download a neutered version of the game title or using a time-trial like many other downloadable game services. Electronic game downloads are usually non-refundable because you can never give back a product which you can make infinite copies. The solution to getting users to buy into your product is to allow them to try before they buy.

Apple’s obviously enjoying the immense game sales from the application store but they may be able to increase their sales by allowing gamers to see what they’re buying before they walk away empty handed. This would also limit the total products found in the App Store because developers won’t have to post to revisions to their game title to allow gamers to try before they buy them.

There are some obvious downsides, Apple wouldn’t be able to boast the thousands of products in their store because many would be substituted for a real game download system. Okay, that’s really the only download I can think of… any others?

Developers may opt out of a trial system, forcing gamers to buy it before they try it based on the text and screenshots or utilize a time trial or limited featured version.

Thoughts?

TD Gaming Podcast 110: Early ReleaseTD Gaming Podcast 110: Early Release

It’s almost a two gaming podcast week as we’re releasing this episode “wicked early” — sorry, we’re from New England. Derrick’s heading off to Germany on business and we’d hate to miss a week because of the trip, so here you go. This week we flash back to Pac-Man, cover some gaming history on Disney Interactive Studio and plow through some game news:

This week we’re asking the listeners the question, do you believe Microsoft will be successful opening a retail chain? We also handle a few user comments including one regarding Don’s rapping career or lack of a career.