No really, we’re on hiatus — the next podcast will be recorded at E3, and published on June 18. See you in two weeks!
On Hiatus
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This weeks gaming podcast, we’re talking a bit about E3 but not enough to make you sick. We’re curious to the fate of the E3 event, is it really done or will it live on? We’re finishing up the RPG history and we take a look back at the Atari title KABOOM! Was he catching bombs with a box, barrel or pie?
Also in the gaming podcast news:
- Nintendo’s Wii takes US Console Lead
- Bungie not allowed to talk Halo
- Wii Motion Plus and Wii Sports Resort
- Rock Band Instruments and Guitar Hero World Tour
We’ve also got a listener comment pointing out where Jennifer is wrong about rhythm matching games and give away Galactic Civilizations II: Dread Lords.
Please take our podcast survey!
Episode 342: Arcade MemoriesEpisode 342: Arcade Memories
Gaming Podcast is back, as Jonah and Jordan discuss arcade games from yore. This week’s Gaming Flashback is the classic Half-Life 2 by Valve, which ushered in a new age of shooters that get massive delays.
This week’s news includes:
- Twitch coming to Xbox One on March 11
- Microsoft appoints Stephen Elop to head Xbox
- King files to abandon controversial “Candy” trademark in US
- Nintendo wins 3DS patent dispute
- Layoffs at Sony Santa Monica
Also included is Listener Feedback and the Question of the Week: “What was your favorite coin-op arcade game?”
Gaming Podcast 172: Heaps of MatesGaming Podcast 172: Heaps of Mates
We’re bringing a new gaming podcast to our heaps of mates, the listeners. We’re discussing some good community feedback while hitting a few key news article for this week. This weeks industry gaming news includes:
- Codemasters and Playground battling it out
- GamesWorkshop Sues WarhammerAliance.com
- StarCraft II: Wings of Liberty Hits retail shelves July 27
- Nintendo to crack down on piracy with the Nintendo 3DS
- Sony confirms Little Big Planet 2
This weeks question, can a user-generated content create a game that extends far behind its own life cycle? Or, do we really rely on the developers to extend it?
