No really, we’re on hiatus — the next podcast will be recorded at E3, and published on June 18. See you in two weeks!
On Hiatus
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TD Gaming Podcast 76: GamingPodcast.netTD Gaming Podcast 76: GamingPodcast.net
Welcome to the TD Gaming Podcast! This week we discussed:
- Microsoft releases Xbox 360 before everyone else, will they do it again? (1up)
- Ubisoft’s Play Zone label/division for Wii mini-games (next-gen)
- Guitar Hero World Tour Rumors (gamespot)
- Atari’s Hunts Negative Alone in the Dark Reviews (shacknews)
We take a walk down memory lane with Baldur’s Gate as this weeks Gaming Flashback, take a deeper look into RPG’s and “Devil Worshiping” and we’ll also read a great listener comment regarding video game mascots, what mascots did you enjoy?
Episode 644: Nintendo At It AgainEpisode 644: Nintendo At It Again
Jonah considers Elden Ring too grind-y, and talks about the name of an infamous handheld console.
News items include:
- PlayStation 5 owners report online issues following system update
- Mass Effect Trilogy co-creator returning to science fiction
- Bungie says last week’s Destiny 2 video takedowns were ‘fraudulent‘
- Nintendo takes down scans of 1996 Super Mario 64 Strategy Guide
Let us know what you think.
Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate
Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.
It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.
The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.
The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).
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