No really, we’re on hiatus — the next podcast will be recorded at E3, and published on June 18. See you in two weeks!
On Hiatus
Related Post
Episode 256: AAAA ExperienceEpisode 256: AAAA Experience
This week’s Gaming Podcast gets down and dirty, with plenty of AAAA goodness. The Darkness II contest is still going on this week, and winners will be announced next week.
In the meantime:
- Analyst predicts 66M iPad sales in 2012
- Diablo III gets May 15 release date
- Epic: Next gen console launch titles will probably use Unreal Engine 3
- Microsoft looking for executive producer to work on an “AAAA” Xbox title
- Wasteland 2 aiming for October 2013 release date
All that, plus Reader Feedback.
Episode 269: Roundtable Time and Spec Ops: The Line ContestEpisode 269: Roundtable Time and Spec Ops: The Line Contest
This week is a special episode as Jonah Falcon cooks up a true videogame roundtable and is giving away three Steam codes for the latest third person shooter, Spec Ops: The Line, while Paul Nowak reads this week’s gaming flashback Wally Bear and the NO! Gang.
The videogame roundtable has the crew discussing two topics: videogame violence and “play to win” premium game portals.
All that plus Reader Feedback.
To find out how to win a copy of Spec Ops: The Line, listen to the podcast and find out how!
Gaming Podcast 148: Games I Don’t Like PlayingGaming Podcast 148: Games I Don’t Like Playing
This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We’re also going to review Netflix for the PlayStation 3 for those thinking of ordering the disc from Netflix. This weeks news includes:
- Home No Longer a priority
- Activision looking for more ways to monetize Call of Duty
- October Game sales were down and Casual gamers are to blame
- Super Mario Galaxy 2 harder than the first
This week’s question of the week: what was the best game you played that after playing it, you thought to yourself, “That was good. I’m never playing it again”?
