Episode 477: Fleeing Irma

This week is a week late due to various issues, but Hurricane Irma was not one of them, as Scott recorded his part of the podcast from Georgia, while Jonah and T.J. live far away from hurricane zones. In the meantime, T.J. goes from being disappointed with Destiny and being ecstatic with Destiny 2.

This week’s news includes:

  • Destiny 2 passes 1 million concurrent users
  • Half-Life writer posts possible Half-Life 2: Episode 3 plot
  • American McGee is ready to make Alice 3
  • Settlers of Catan is coming to virtual reality this year
  • Act 1 of Homestuck adventure game Hiveswap coming out this month (from PC Gamer)
  • Pewdiepie threatened DMCA takedown following his use of the N-word on stream
  • Okami HD spotted for PC, PS4, Xbox One

This week’s Gaming Flashback is the original Assassin’s Creed. Let us know what you think of the game.

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Gaming Podcast 207: Warm and FuzzyGaming Podcast 207: Warm and Fuzzy

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  • Activision Claims EA Tampered With Infinity Ward
  • Investors “Wary” of Star Wars: The Old Republic

So, now you know everything you need to about the 3DS, really want one? Don’t have to answer that, but… Question of the Week: Are there any games you enjoy that require physical exertion?

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)