Episode 514: Red Dead Anticipation

This week the guys have gotten back to talking about games from the past, as this week the Gaming Flashback is 2008’s Braid, Jonathan Blow’s influential indie game, which was followed by The Witness, which was… less influential. The guys also keep drooling over Red Dead Redemption 2.

The news items include:

  • Forza Horizon devs recruit staff for unannounced RPG
  • Hollow Knight comes to PS4 and Xbox One on September 25
  • Rumor: Halo 5: Guardians coming to PC
  • Red Dead Redemption 2 leaks tease Battle Royale mode

Let us know what you think.

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This week’s question of the week is really simply, have a good holiday. Unless you want to answer the question, “where do you roast your chestnuts for the holidays?”

Episode 734: Third Party ShowcasesEpisode 734: Third Party Showcases

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Among the discussions are the original 1997 Backyard Baseball finally coming to Steam, the original Horizon Zero Dawn removed from Epic Games Store, Hi-Fi Rush 2 already in development six months when Krafton acquired Tango Gameworks and Mario + Rabbids director and Red Dead Redemption lead designer found new studio Day 4 Night.

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  • Everything revealed in State of Play September 2024
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Let us know what you think.

The post Episode 734: Third Party Showcases first appeared on Gaming Podcast.

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Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

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