Episode 519: Red Dead Arrival

Jonah and TJ finally got to play Red Dead Redemption 2, and discuss how great it is and how disappointing it is at the same time. Great and disappointing can also describe the Gaming Flashback with 2008’s Mirror’s Edge, along with its awesome theme song, which Jonah is addicted to.

The news this week includes:

  • Nintendo recommits to “keep the business going” for 3DS
  • Capcom has “high expectations” for Devil May Cry 5 and Resident Evil 2
  • Pachter: Red Dead Redemption 2 coming to PC in April

Let us know if you’ve been playing Red Dead Redemption 2.

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The gaming podcast this week includes a little reaction on PAX East and a bit of history on Vanguard. For the news, this week, we’re busting through a few key news stories:

  • Sony taking out “other OS” feature
  • DSIWare games not transferable to DSi XL
  • Nintendo announces Nintendo 3DS
  • Sony thinks 3D belongs on consoles and not hand helds
  • Major Nelson’s gamer tag was hacked

Derrick explains a bit about his opinion of PAX East and how such an event might not be exactly built for him. We’re also busting through some great community feedback. Special thanks to the community of 2old2play.com, Wombat from Cheap Ass Gamer and Lady J of SFX 360 for the PAX Panel.

This weeks Question of the Week: “Everyone loves shoot em ups. What was your favorite shoot em up? Xevious? Space Invaders? Galaga? Ikaruga?”

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)