Episode 524: Goodbye, 2018!

This is the last podcast of 2018, and the next episode will be our Games of the Year announcement. Until then, we snark at Pewdiepie, and check some of the news ending the year.

This week’s news includes:

  • Steam Xbox One cross-play tools hinted
  • Americans can get Assassin’s Creed Odyssey free from Google
  • Discord Store to offer developers 90 percent of game revenues
  • Inca announced for Civilization VI: Gathering Storm

Let us know what your Game of the Year is.

0 thoughts on “Episode 524: Goodbye, 2018!”

  1. Hi guys.

    Thanks again for this nice episode. Sorry that I was a little bit lazy writing comments under the last episodes, but I had to much thing going on :/
    Regarding the topic of this thousand crappy small games on steam: I totally agree. There is so many useless shit there, it’s hard to find the good ones (and I bet there are many we will never find). On the other side, I don’t like that every company tries to run their own shop, because so you have to search / look through so many platforms that it feels like work :/
    Best games of the year: i did not really played many actual games, because most of the time I played Magic The Gathering Arena and Hearthstone. Some Overwatch and Battlefield 5 the last weeks. BF makes fun because I play it with my friends, I would not have bought it to play it on my own 🙂
    I bought some games, but did not find the way play it. These were Mega Man 11, Detroit become Human, Toki (the new Switch Version) and some shmups for the PS4. I think the only actual title I played so far is Life is Strange 2 (episode 1). Hollow Knight was released 2017, but I bought it some months ago. I love those metroidvania games and I am playing hollow knight a lot during the last weeks 🙂 I Stimm want to play God of War and Red Dead Redemption 2, but there are so many games I wanna play, I will wait with these two until they get a little bit cheaper 🙂

    I hope all of you had a great New Year’s Eve and celebrated it with your friends and family. I am looking forward to a good 2019 with a lot of good games and many episodes of your podcast. Stay healthy and the way you are.

    Greetings from your loyal listener,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Play Zone: Wii + Drunk = Party!!Play Zone: Wii + Drunk = Party!!

When you’ve had a bit too much to drink, there are two choices: move on to tequila shots or… Mario Party for the Wii! Mario Party is amazingly fun when you’ve had a few too many drinks while sober it’s mearly “meh.”

Now, Ubisoft is trying to capture the drinking demographic, or more appropriately, the party crowd. The goal is to create a mini-game set created for partying and having fun with your Nintendo console. Enter, Play Zone, a new mini-game collection for the Wii.

Do we need yet more mini-game collections for the Wii?

“With our new Play Zone party titles, the Wii gamers who like to spend time with friends and family will have fun with the Wii through innovative and involving mini-games,” said John Parkes, Ubisoft’s EMEA marketing director. (next-gen)

Again, more “innovative mini-games” in our future? Ubisoft knows how to make a quick buck on casual games, no doubt, with their Petz franchise doing a killing for very simplistic games (which my daughter finds extremely fun).

The idea of more mini-games is slightly cringing but we do so enjoy a drunk game of Mario Party… maybe this is a good move.

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)

Episode 396: Getting TargetedEpisode 396: Getting Targeted

This week’s episode is very long to make up for the crappiness of last week’s episode, and the crew have fun with the trolling of Target critics this past week.

The news this week includes:

  • Guillermo del Toro quits videogame development
  • There is no suspend feature for Steam Machines
  • Gamescom sets attendance record
  • Chinese console crowdfunding project manages to rip off PS4 and Xbox One

This and Listener Feedback.