Episode 529: Crossplatforming

Things are starting to get interesting in the videogame industry, as Microsoft is starting to make Live available on other platforms, including the Switch. TJ on the other hand is getting more and more into Apex Legends.

This week’s news includes:

  • Paradox Introduces multiplatform modding on Xbox One and PC
  • Red Dead Online gets competitive fishing, gold armor gunfight in next update
  • The developer of Furi is making a co-op RPG
  • Rocket League gets cross-platform parties

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This weeks gaming podcast includes community feedback, game flashbacks to FX Fighter for the PC and gaming history about Hideo Kojima. The gaming news of the week includes, but is not limited to:

  • Madden NFL heading to Facebook
  • Sony Thinking of Charging for PSN
  • Web Access To WoW Auction House
  • Profits are up for Square Enix
  • Learn to do Karate on the Wii

This week’s question of the week is pretty simple: What’s “the best” video game to movie that you’ve seen?

Episode 416: Blowing WindsEpisode 416: Blowing Winds

Unfortunately, we had to skip a week despite recording a good podcast thanks to technical difficulties – don’t worry, we’ll air it at some point in the near future. It was a good episode. This episode had its own issues, as Jonah was unable to record the podcast at home, so he was outside in the New York City night air podcasting with TJ and Scott.

This week’s news includes:

  • Microsoft cancels Fable Legends, closes Press Play Studios, considers shuttering Lionhead Studios UK
  • Report: SpinTires developer sabotaged his own game
  • 10 months later, MAME finishes its transition to open source
  • Valve announces The Lab, a compilation of free VR “experiments”

Let us know what you think.

Gaming Flashback: Double Dragon II [NES]Gaming Flashback: Double Dragon II [NES]

Double Dragon II: The Revenge, this is a sequel title to a game which arrived earlier on the NES as an arcade port, something pretty standard back in the day of arcades, and like it’s original port, has variations from the arcade.

The trick is, the variations are much less than that of the original (which might as well been it’s own version of the arcade game but sucky). I was a huge fan of the original Double Dragon title in the arcade and was met with extreme disappointment when I found out it was strictly single player on the NES console.

This game was 300% better than the disappointing Double Dragon release on the NES. Granted, the NES version was fun to play, in single-player, but I purchased it for the two-player nature of the arcade version so I could play the game with my friends. Double Dragon II, on the NES had finally restored my faith in Technos Japan and the american publisher Acclaim. They took a bad situation and made it much better in the second release, why they didn’t make the original multiplayer is beyond me.

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