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Episode 739: Jordan’s BackEpisode 739: Jordan’s Back
Jordan’s back, as the four of us discuss topics like the fact No Man’s Sky has reached a Very Positive rating on Steam, Russian disinformation is trying to spark a boycott of Stalker 2 by claiming it’s going to draft you into the war in Ukraine somehow, a new Pokémon project in the works with Wallace and Gromit maker Aardman and Sony confirms interest in buying FromSoftware.
In other news:
- Vision of Mana director quits NetEase to join Square Enix
- Intel CEO resigns after a disastrous tenure
- Baldur’s Gate 3 will add cross-play and 12 new subclasses in 2025
- Dragon Age: Inquisition‘s final expansion originally forced you to blow up Skyhold
Let us know what you think.
The post Episode 739: Jordan’s Back first appeared on Gaming Podcast.
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Episode 727: More AssassinationsEpisode 727: More Assassinations
Ubisoft is coming back with the Assassin’s Creed games, but the guys also discuss the sheer Scottishness of Still Wakes the Deep, Farming Simulator 25 announced, 20 TB NVMe drives for under $300, Final Fantasy 14 producer Yoshi-P apologizing, Space Marine 2 public beta test canceled, and Forza Horizon 4 to be delisted.
The news also includes:
- Multiple Assassin’s Creed remakes are in the works, according to Ubisoft CEO
- Sega’s new Crazy Taxi game will be open-world and “massively multiplayer”
Let us know what you think.
The post Episode 727: More Assassinations first appeared on Gaming Podcast.
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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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