Episode 550: Kowtowing to China

Blizzard finds itself in hot water as it finds itself having to explain its actions in pleasing the Chinese government, in news that’s still hot and doesn’t look like it’s going to cool down anytime soon. It’s enough to overshadow even an official console announcement from Sony. There’s a Gaming Flashback, the embarrassingly bad FMV game Plumbers Don’t Wear Ties.

The news this week includes:

  • Blizzard is facing a boycott after removing a Hearthstone Grandmaster
  • PlayStation 5 launches Holiday 2020
  • Doom Eternal delayed until March 2020, Doom 64 goes multiformat

Let us know what you think.

0 thoughts on “Episode 550: Kowtowing to China”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

(more…)

Gaming Podcast 125: HologramsGaming Podcast 125: Holograms

This week we’re tackling a very small bit of E3 news because our recording occurs on Monday night. We did, however, get a bit of Microsoft E3 news and do not worry, we found lots of other great topics to discuss this week. We also tackle some great user write-ins and other crazy stuff.

This weeks history: The Bard’s Tale and we’re taking a look at what Satoru Iwata has done for Nintendo and the shoes he had to replace. The question of the week is crazy this time around, if you played the Video Gamer class in an RPG, what attributes and abilities would you have?

Gaming Podcast 128: ProducaGaming Podcast 128: Produca

This weeks gaming podcast tackles the history of Full Throttle and the history of the SCUMM script system created for Maniac Mansion. We’re also hitting up some game news, talking a bit more about games that have changed our lives and taking to heart some great user comments.

This weeks question of the week is of the user-submitted style! Krud asks, “If you could only play four games (w/o new DLC for the foreseeable future), what four would you choose?”