Sorry, no episode this week. News too slow, and everyone needs a break.
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TD Gaming Podcast 82: Standing Cows and BovinesTD Gaming Podcast 82: Standing Cows and Bovines
This week we’re talking about pre-owned video games and ask the question, do you buy new or do you buy used? Do you sell your games? We answer some listener comments and hit on a few hot topics:
- Another Call of Duty set for release in 2009 (1up)
- Xbox 360 version of Final Fantasy XIII isn’t even started yet!
- Blizzcon Pay-Per-View, OMG.
- PlayStation Game, Fat Princess, is the new focus of game haters
We’ve also got a bit of history on The Golden Age of Arcade Games and we take a gaming flashback to Mario Brothers, the original non-super version.
Episode 532: Devil May CareEpisode 532: Devil May Care
This week’s episode takes a look at the excitement caused by Devil May Cry 5, as well as some more discussion about upcoming games.
The news includes:
- Halo: The Master Chief Collection on PC might have just been leaked by Microsoft
- Microsoft’s ‘Xbox One S All-Digital Edition’ leaked
- Government official wonders how Steam can ‘get away with this kind of stupidity’ after rape game is removed
- Rainbow Six Siege‘s next operator will be invisible to cameras, leak suggests
Let us know what you think.
Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)
One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.
This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.
The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.
A more highly randomized number generation system was used for enemy AI to make the game less predictable.
Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)
Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)
All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.
