Episode 572: Remasteration

This week’s episode is full of news that aren’t described below, as the games the guys have played get a lot of analysis.

The news, incidentally, includes:

  • Rumor: Diablo 2 remaster coming this year
  • Mafia Twitter account awakens after 2 years to say “Family”
  • Destiny 2 is coming to PlayStation 5 and Xbox Series X

Let us know what you think.

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Episode 524: Goodbye, 2018!Episode 524: Goodbye, 2018!

This is the last podcast of 2018, and the next episode will be our Games of the Year announcement. Until then, we snark at Pewdiepie, and check some of the news ending the year.

This week’s news includes:

  • Steam Xbox One cross-play tools hinted
  • Americans can get Assassin’s Creed Odyssey free from Google
  • Discord Store to offer developers 90 percent of game revenues
  • Inca announced for Civilization VI: Gathering Storm

Let us know what your Game of the Year is.

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Podcast DelayPodcast Delay

The 265th podcast will be a little delayed, as it will be recorded on Wednesday, the day the podcast is usually released.

There will be one this week, though, so keep your eye on the iTunes RSS feed.