Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Prince of Persia 2008 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Prince of Persia
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Episode 240: ThanksgamingEpisode 240: Thanksgaming
It’s the episode just before Thanksgiving, and both Jordan and Paul have new jobs, as the latter settles into his new Los Angeles home. This week’s Gaming Flashback is the Atari 2600 game Kaboom!
The guys also discuss the following news items:
- EA targeted for class action suit over Battlefield 3 PS3 bait and switch
- Modern Warfare 3 makes $775M in 5 days
- Square-Enix officially opens Montreal studio
- Blockbuster has “ramped up the rental” of games, getting an “awful lot of support”
- Rockstar eager to return to Bully IP
The question of the week: “How do you buy games most often these days: retail, online retailer, or digital distributor?”
Episode 464: EA’s Star Wars Battlefront II plansEpisode 464: EA’s Star Wars Battlefront II plans
Since the podcast recording last Wednesday had audio issues and the news was, frankly, boring, the crew decided to record a new 464th episode on Easter Sunday, after some more interesting stuff was announced near the end of the week. That, and Scott expresses his enthusiasm for Thimbleweed Park, the spiritual successor to Maniac Mansion and Day of the Tentacle, using a SCUMM-like interface.
This week’s news items include:
- Diving into Project Scorpio’s backwards compatibility, 4K, VR, and 1080p support
- Nintendo discontinues the NES Classic Edition
- It looks like Star Wars: Battlefront II will ditch the Season Pass
All that and some Listener Feedback.
Gaming Flashback: DOOMGaming Flashback: DOOM
DOOM is a PC game titlat that wasn’t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends.
In days before social networks and the wildfire of the Internet (or high speed networking) this game still managed to spread around to everyone in the gaming community. From1993 to 1995 the title had an estimated install base of 10 million computers. We were one of them.
Granted, ten million copies were installed but most were not registered and simply remained as shareware. However, over one million copies were sold for the registered version of DOOM and this brought momentum to their next non-shareware copy of the DOOM series. The Ultimate Doom (version 1.9, including episode IV) was released, making this the first time that Doom was sold commercially in stores.
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