Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Prince of Persia 2008 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Prince of Persia
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Duke Nukem 3D Certified For XBLADuke Nukem 3D Certified For XBLA
Duke Nukem 3D has now been certified by Microsoft and is ready for the big time, let’s rock. It seems like “forever” since we’ve seen a Duke Nukem game, even if this is simply a flashback to 1996. There were plenty of gamers that have an Xbox 360 now that didn’t get to play Duke Nukem 3D back then
This is a great time for younger gamers to experience an old school FPS in the days where we had to network our DOS systems together and play over IPX, before the Internet would bloom to where it is today. This version of Duke 3D has Xbox 360 achievements, so you can go back and re-live and re-achieve like never before.
“Murderous aliens have landed in futuristic Los Angeles, and humans suddenly find themselves atop the endangered species list. The odds are a million-to-one, just the way Duke likes it!”
It’s important to look back at some of our old games and replay them to see just how much we’ve advanced. It may not, however, be enough to make an old school gamer re-buy the game again. I find it odd that someone took the time to put energy into porting old Duke 3D and have yet to release Duke Nukem Forever, that was promoted back in 1997 is that next great Duke game. Where is it? Instead, we get a rehash of the last title. Interesting decision.
(Thanks, Kotaku)
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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Gaming Flashback: Double Dragon II [NES]Gaming Flashback: Double Dragon II [NES]
Double Dragon II: The Revenge, this is a sequel title to a game which arrived earlier on the NES as an arcade port, something pretty standard back in the day of arcades, and like it’s original port, has variations from the arcade.
The trick is, the variations are much less than that of the original (which might as well been it’s own version of the arcade game but sucky). I was a huge fan of the original Double Dragon title in the arcade and was met with extreme disappointment when I found out it was strictly single player on the NES console.
This game was 300% better than the disappointing Double Dragon release on the NES. Granted, the NES version was fun to play, in single-player, but I purchased it for the two-player nature of the arcade version so I could play the game with my friends. Double Dragon II, on the NES had finally restored my faith in Technos Japan and the american publisher Acclaim. They took a bad situation and made it much better in the second release, why they didn’t make the original multiplayer is beyond me.
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