Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Prince of Persia 2008 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Prince of Persia
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Gaming Podcast 219: ColecoVision RulesGaming Podcast 219: ColecoVision Rules
Paul crows about Nintendo’s dominance over the ColecoVision and Dreamcast, while Jonah and Jordan reminisce about this week’s Gaming Flashback, Electronic Arts’ Barnstorming for the Atari 2600.
The news also includes the following topics:
- Duke Nukem Forever review fiasco
- Harrison: Apple will be the games industry in 10 years
- Tretton: No need for PS4, PS3 now hitting its stride
- Slimmer PS3 coming?
This week’s Gaming History looks at the husband-and-wife developing team Freefall Associates, while the Question of the Week is: How much weight do you give the score of a review? Let us know what you think.
Episode 718: PatchesEpisode 718: Patches
This podcast is full of patches and updates, but the guys also discuss Destiny finally getting Horde mode, PS VR2 production reportedly being paused as Sony seeks to move backlog of unsold units, the Stellaris spin-off changing its name to Nexus 5X, and Assassin’s Creed Jade likely delayed to 2025.
The news includes:
- Stardew Valley‘s 1.6 update is finally live
- Star Wars: Battlefront Classic Collection gets first patch following troubled launch
- Marathon fan revival coming to Steam with Bungie’s blessing
- Ubisoft reveals generative AI project for NPC dialogue
- Palworld propels Xbox to best ever month of console playtime
Let us know what you think.
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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