Episode 573: A Very Special Returning Guest

This week, Paul fills in for Scott, who has more pressing issues than discussing videogames, though some very serious topics about them do pop up, such as how misogyny became pronounced in the hobby. The Gaming Flashback is one of the legendarily panned titles, Bomberman Act:Zero.

The news for this week includes:

  • Video game spending reaches record high during pandemic
  • Epic Games Store keyless integration with other digital stores announced
  • Minecraft sales now exceed 200 million (from PC Gamer)
  • Star Citizen will hold a free fly event starting this week

There’s also some Listener Feedback from longtime fan Ralf from Germany.

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TD Gaming Podcast 103: Last of 2008TD Gaming Podcast 103: Last of 2008

Welcome to the last gaming podcast of 2008! This week we’re flashing back to Nobunaga’s Ambition, a classic turn based Japanese strategy game. We’ll take a look back at the history of FASA and hit up some gaming news, including:

This weeks soap box segement, we ask if the video game release cycle is too fast or too slow.

Episode 323: What Is Nintendo Thinking?Episode 323: What Is Nintendo Thinking?

Jonah Falcon and Jordan Lund discuss PAX Prime 2013, then delve into this week’s news, Listener Feedback, and discuss the 1990’s developer Psygnosis.

The news this week includes:

  • Nintendo announces 2DS, Wii U price drop
  • Inafune “fought hard” for risk taking at Capcom, creators must be “willing to fail”
  • Godus beta to hit Steam Early Access on 13th September
  • Diablo III‘s new loot system to “cut the legs out” from the auction house
  • Bethesda wants The Elder Scrolls Online available to non-Xbox Live subscribers

The Question of the Week: “How many times have you purchased a new form factor of a console you already owned?”

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)