Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Viscera Cleanup Detail as they discuss how depressing the announcement of the Electronic Arts/NFL exclusive license extension is, promising more awful Madden titles.
VIDEO: GamingPodcast Plays Viscera Cleanup Detail
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Episode 673: NFT Equals No Freaking ThanksEpisode 673: NFT Equals No Freaking Thanks
This week’s episode gets all kinds of salty against crypto, NFT’s, Logan Paul and others. They also talk about Age of Wonders 4’s announcement, bad Callisto Protocol projected sales, and Returnal’s high PC specs.
Other news includes:
- Ubisoft delayed Skull & Bones again and canceled more games
- Final Fantasy maker Square Enix plans ‘aggressive’ NFT investment
- New single-player MechWarrior game in the works
- Suicide Squad’s leaked battle pass and in-game store triggers anger among fans
- Jagged Alliance 3 brings back original designer
Let us know what you’ve been playing.
Episode 470: The Sims 4 Contest Part 2Episode 470: The Sims 4 Contest Part 2
The The Sims 4 contest is still going on this week, with the winner to be announced in Episode 471. The crew gets back to discussing news, but as is usual, it’s a light week in July.
This week’s news items include:
- Starcraft Remastered is coming in August in 4K
- Star Wars Battlefront 2 loot boxes spark pay-to-win fears
- Only main player will progress in Far Cry 5 story
- Destiny 2’s getting rid of random perk rolls for loot and the response is divided
- Nintendo Switch Virtual Console will be the only way you can play certain Super Mario games
Again, The Sims 4 Contest is only eligible for US entrants.
Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
