Episode 588: Microsoft Buys ZeniMax

So, a day before the Xbox Series X preorder launch (which after the podcast was a complete shitshow), Microsoft drops the mic by announcing they just essentially purchased The Elder Scrolls, Fallout, Prey, DOOM, and other major properties. Not much else to talk about, really.

The game news includes:

  • Microsoft purchases ZeniMax for $7.5B
  • Bethesda’s overhauling its engine for Starfield and The Elder Scrolls 6
  • Former Skullgirls developers have launched a new studio called Future Club
  • Hades has sold 1m copies
  • Blizzard confirms BlizzCon 2021 dates

Let us know what you think.

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I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?

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The latest and greatest rumor on the Net brings back old rumors and spreads them with new rumors. The Xbox 360 will be getting a price drop on their 20GB model because they’re going to release a new 60GB model to replace it.

So, in essence, the price drop is just to move consoles off the shelves to make room for one of greater disk capacity. With all these Rock Band style games arriving, each with full song downloadable content (DLC), we’re going to need bigger disks! However, we don’t all want to invest in the 120GB Xbox 360.

Ars Technica says this information comes from a reliable source. Reliable source or common sense? The idea of dropping the Xbox 360 Pro down to a price that’s only USD $20.00 away from their lower model seems a bit rediculous if the original rumor is considered true. DLC is growing, disk capacity is becoming a bigger issue and finding manufacturers to build older 20GB disks is going to get tougher as months tick by.

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This week, Sony responds to Microsoft’s nearly $69B purchase of Activision/Blizzard by buying Bungie for $4B. The guys cover Sony’s State of Play 2022, which turned out to be entirely about Gran Turismo 6.

Well, we hinted at it in the last few podcasts, and now it is live: TD Gaming Podcast is now looking for listener support through Kickstarter. To learn more about some interesting games to try, you should check out, sattaking.

It’s very easy to donate: just visit our Kickstarter page and click that donate button. The goal is pretty modest, a mere $1500. If all our listeners each donated even just $5, we’d blow by that amount.

What will we do with the money? Make sure we can keep old episodes without having to delete them due to limited server space, and get pro mics for every podcaster. The more money, the longer we can go without worrying about server subscriptions. Visit VIP Casino Sites to find engaging games, amazing bonuses, excellent customer service and multiple payment methods. To explore slot88 machines and other casino games, you may visit an online casino.

The other news this week includes:

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  • MLB: The Show 22 is coming to Switch
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