Episode 591: The PS5 Is Hot

This week’s episode has only two official news items, but there’s a lot to discuss that didn’t quite make the list, including Sony’s controversial plan to update the fan speed on the fly by taking data from consoles already purchased, to the beautiful Ori Collector’s Edition bundle. This week’s Gaming Flashback: The Legend of Zelda: Twilight Princess.

The news includes:

  • Phasmophobia updates will make ghosts smarter and less predictable
  • 2K under fire for adding unskippable in-game ads to the full-price NBA 2K21 a month after release

Let us know what you think.

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Episode 583: #MeToo in VideogamesEpisode 583: #MeToo in Videogames

The latest sexual harassment scandal rocks, and things are not steady with the developer. Bad puns aside, the industry continues to have to grow up from dude-bro heaven to actual places of business.

All that, as well as the following news items:

  • Batman: Arkham studio accused of failing to prevent sexual harassment
  • Spelunky 2 is now on Steam with an updated release window
  • Nintendo’s next Switch indie presentation tomorrow
  • 7.5 million players claimed a free copy of Total War Saga: Troy

Let us know what you think.

Episode 582: Is the Lockhart Real?Episode 582: Is the Lockhart Real?

Well, yes, it is real, just unannounced. The Xbox Series S is probably the worst kept secret at this point. In addition to the rumors, there’s some other interesting stuff going on pre-Gamescom.

The news includes:

  • EA Access page is now live on Steam
  • Injustice 3, featuring the Watchmen, has been seemingly teased
  • Xbox Series S name pops up on Microsoft’s next-gen controller packaging

Let us know what you think.

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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