Episode 599: Remember Roogoo?

This episode is chock full of obscure games. Did you ever hear of the MMO Ever, Jane? No? Well, this week’s Gaming Podcast features Roogoo, a game that was delisted from Xbox Live Arcade a year after it was released and is available on Steam for 99 cents.

The news includes:

  • Jane Austen’s MMO for socialites shuts down
  • Bethesda Indiana Jones game officially announced by Lucasfilm Games
  • Fall Guys could be coming to Xbox and Game Pass

Let us know what you think here.

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Episode 500: Celebration Time!Episode 500: Celebration Time!

After 11 years, VGRT Gaming Podcast, nee “Technical Diversions (TD) Gaming Podcast”, has hit the magic 500th episode, with not only former co-host Paul Nowak joining in on the celebration, but 2Old2Play’s Derek Nolan and former co-host Dan Quick sending their congrats as well. Paul’s presence is the go-ahead to give TJ and Scott permission to razz Jonah to no end, while Parker Brother board games are compared. This week’s Gaming Flashback is World of Goo.

The news for this magical 500th episode includes:

Question of the Week: “If you were a classic Parker Brothers board game, which would you be?”

[Song: “The Field Of Cormallen” by David Arkenstone.]

Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

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Episode 247: Paul Spews BullbleepEpisode 247: Paul Spews Bullbleep

Despite having multiple technical difficulties that were edited out of the podcast, Episode 247 is full of gaming discussion goodness, despite Paul’s constant declaration that companies are full of bullbleep.

This week’s gaming news includes:

This plus two reader mails and the Question of the Week, “What was the first multiplayer gaming you ever enjoyed?”