Episode 618: DRM, Halo and Lust

This episode is a bit on the short side, but that’s because the news wasn’t really all that meaty.

The news includes:

  • Capcom makes “adjustments” to Resident Evil Village PC DRM
  • Halo Infinite’s first multiplayer beta begins on July 29th
  • Hitman 3’s Season of Lust is out now

Let us know what you think.

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Episode 275: Circus MusicEpisode 275: Circus Music

This week’s Gaming Podcast is bittersweet as this is the last episode Paul S. Nowak will be appearing in for a while as he goes in for serious surgery. In the meantime, the Gaming Flashback is the classic PlayStation 2 game Ico.

This week’s news includes:

  • Deep Silver: “Family” trailer didn’t sell Dead Island, co-op did
  • DICE: Battlefield 4 isn’t set in the future, talks Bad Company 3
  • Wargaming.net CEO claims World of Tanks was dismissed as “cheap Asian stuff”
  • Alleged “Microsoft Xbox Durango Development Kit” sold on eBay for $20,100
  • NCSoft’s lawsuit against En Masse over Tera assets settled

This week’s Question of the Week, “Do you consider social networking games real MMOs?”

Episode 626: New Mic, New WorldEpisode 626: New Mic, New World

The new mic used for the episode has improved the audio by a factor of 1,000. In fact, Episode 625’s audio is so bad, it’ll take a lot of effort to make it even bearable, so it won’t be published for a while.

In the meantime, the new Amazon MMO New World has made a giant splash, but is it worth dipping your toes in, especially since it costs $40 to buy? Meanwhile, the frustrations T.J. has as a PlayStation 5 owner come to the fore.

This week’s news includes:

  • New World goes live in North America
  • 343 makes Halo Infinite’s next multiplayer preview available to everyone on Xbox
  • Civilization 6 modder has brought back upgradeable throne rooms and palaces
  • Sony: Still many PS5 features to add

The comments still aren’t working properly, so let us know what you think on our Facebook page.

Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.