Episode 629: Chipmunk Voice

What’s with the title? Stick to the end of the episode to find out. Meanwhile, this week was fairly slow and it was tough finding things to talk about — Minecraft has been in the news a lot lately.

  • Microsoft is ‘definitely not done’ acquiring studios
  • Company sells new PS5 plate design
  • Minecraft Java Edition and Bedrock Edition are coming to Xbox Game Pass for PC

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Episode 472: Peggling PegglesEpisode 472: Peggling Peggles

Last week’s episode was torpedoed by audio issues (who knows, maybe they’ll come back in a outtakes episode), so this week returns with half old news and half new news. The Gaming Flashback returns with a vengeance with the classic Popcap game Peggle — which came out while Gaming Podcast debuted!

This week’s new/old news includes:

  • Atari’s ‘PC technology-based’ Ataribox will echo NES Classic, crowdfunding campaign coming
  • PC release of Classic action-RPG Ys Seven announced
  • Possible Xbox One X wireless module passes through FCC
  • New trademark sparks rumours of ‘Nintendo 64 Classic’ console release

Also, there’s a Question of the Week — listen in and let us know what you think.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 233: Going Ga GaEpisode 233: Going Ga Ga

This week’s episode has bad audio quality, but excellent audio content as the podcast returns from a virus infected layoff. The Gaming Flashback this week looks to the 2001 GameCube launch title Luigi’s Mansion, while Paul and Jonah continue to snipe at each other while Jordan giggles.

This week’s news items include:

  • Sony: Euro debt crisis will have “huge impact
  • EA adopts “no class action” clause in Terms of Service
  • Bethesda denied Fallout MMO injunction
  • Bioware considering Mass Effect MMO?
  • Perman: Onlive will be last dedicated console platform

This week’s Question of the Week, “What was your favorite controller of all time, PC or console?” Keep tuning in!