Episode 630: Sweet Bastion

This week’s episode features a Gaming Flashback of Bastion, Supergiant Games’ first title, and a proto-version of 2020’s Hades. The discussion includes around their other two games as well, Transistor and Pyre. They also discuss how far Ubisoft is falling, and Jonah tries to convince the others how cool a metaverse would be for games.

The news of the week includes:

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Episode 405: The 13th Strikes AgainEpisode 405: The 13th Strikes Again

No, you’re not going backwards in time. This is the episode that was supposed to air a few weeks ago but was sidetracked by a faulty power supply. Of course, the episode was recorded on Friday the 13th, back when Fallout 4 was fresh and new.

The old news includes:

  • Bethesda sells 12M units of Fallout 4 for $750M at launch
  • October 2015 NPD: Xbox One won the month, despite PS4 price drop
  • Rapper predicted Smash Bros. future
  • Night Dive working on complete remake of System Shock, discussing System Shock 3

The Question of the Week, “Do you or have you pulled videogame all-nighters on weeknights?”, was repeated in episode 406. But you can still answer the question.

Episode 728: No Man’s RenewalEpisode 728: No Man’s Renewal

In this episode, the guys discuss Riot Games reportedly canceled an unannounced platform fighter, Fallout getting nominated for 16 Emmy Awards, and a player coming back after a 11 year, 5 month ban to continue the same argument from 2013.

The news includes:

  • No Man’s Sky goes 5.0 with a sweeping tech update
  • Yakuza studio Ryu Ga Gotoku will reveal its next game at Tokyo Game Show 2024
  • Nintendo reveals Emio – The Smiling Man as a new Famicom Detective Club game

Let us know what you think.

Gaming Flashback: DOOMGaming Flashback: DOOM

DOOM is a PC game titlat that wasn’t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends.

In days before social networks and the wildfire of the Internet (or high speed networking) this game still managed to spread around to everyone in the gaming community. From1993 to 1995 the title had an estimated install base of 10 million computers. We were one of them.

Granted, ten million copies were installed but most were not registered and simply remained as shareware. However, over one million copies were sold for the registered version of DOOM and this brought momentum to their next non-shareware copy of the DOOM series. The Ultimate Doom (version 1.9, including episode IV) was released, making this the first time that Doom was sold commercially in stores.

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