Game of the Year Awards Nominees and Winners

For those of you who didn’t listen to the Game of the Year Awards postcast, or heard it and just wanted a visual recap of the nominees and winners, here is the complete ballot.

 

Best Game of the Year
Deathloop
Forza Horizon 5
Halo Infinite
Metroid Dread
Psychonauts 2

Worst Game of the Year
Balan Wonderworld
Battlefield 2042
eFootball 2022
Grand Theft Auto: The Trilogy – The Definitive Edition
Madden NFL 22

Best PC Game
Forza Horizon 5
Guilty Gear -Strive-
Halo Infinite
Hitman 3
Psychonauts 2

Best PlayStation 5 Game
Deathloop
Guilty Gear -Strive-
Ratchet & Clank: Rift Apart
Returnal
Tales of Arise

Best Xbox Series S/X Game
Forza Horizon 5
Halo Infinite
It Takes Two
Psychonauts 2
Resident Evil Village

Best Switch Game
Death’s Door
Ender Lilies: Quietus of the Knights
Metroid Dread
Monster Hunter Rise
Shin Megami Tensei V

Best Remake/Remaster
Alan Wake Remastered
Diablo II: Resurrected
The Great Ace Attorney Chronicles
Mass Effect Legendary Edition
Myst

Best Strategy
Age of Empires IV
Evil Genius 2: World Domination
Jurassic World Evolution 2
King’s Bounty II
Wildermyth

Best RPG
Fuga: Melodies of Steel
Pathfinder: Wrath of the Righteous
Scarlet Nexus
Shin Megami Tensei V
Tales of Arise

Best FPS
Back 4 Blood
Deathloop
Halo Infinite
Lemmis Gate
World War Z: Aftermath

Best Action or Platform Game
Hitman 3
It Takes Two
Kena: Bridge of Spirits
Marvel’s Guardians of the Galaxy
Returnal

Best Sports Games
F1 2021
Football Manager 2022
Forza Horizon 5
MLB The Show 21
Out of the Park Baseball 22

Best Adventure Game
Bonfire Peaks
Gnosia
Life is Strange: True Colors
Overboard!
Sherlock Holmes Chapter One

Best Fighting Game
Guilty Gear -Strive-
Melty Blood: Type Lumina
Nickelodeon All-Star Brawl
Persona 5 Strikers
Samurai Gunn 2

Best Casual Game
The Artful Escape
Chicory: A Colorful Tale
Mario Party Superstars
Townscaper
Unpacking

Best Expansion
Animal Crossing: New Horizons – Happy Home Paradise
Disco Elysium: The Final Cut
Final Fantasy XIV: Endwalker
Outer Wilds: Echoes of the Eye
Subnautica: Below Zero

Best VR Game
Demeo
I Expect You To Die 2: The Spy And The Liar
Resident Evil 4 VR
Subnautica: Below Zero VR
Wraith: The Oblivion – Afterlife

Best Graphics (Artistic)
The Artful Escape
Chicory: A Colorful Tale
Death’s Door
Fuga: Melodies of Steel
It Takes Two

Best Graphics (Technical)
Far Cry 6
Forza Horizon 5
Hitman 3
Ratchet & Clank: Rift Apart
Resident Evil Village

Best Voice Cast
Deathloop
Halo Infinite
It Takes Two
Psychonauts 2
Ratchet & Clank: Rift Apart

Best Voice Acting
Ozioma Akagha as Julianne Blake, Deathloop
Jack Black as Helmut Fullbear, Psychonauts 2
Erika Mori as Alex Chen, Life is Strange: True Colors
Maggie Robertson as Alcina Dimitrescu, Resident Evil Village
Jen Taylor as The Weapon/Cortana, Halo Infinite

Best Writing in an Action Game
Deathloop
Halo Infinite
It Takes Two
Psychonauts 2
Returnal

Best Writing in a Narrative Game
The Artful Escape
Fuga: Melodies of Steel
Life is Strange: True Colors
Marvel’s Guardians of the Galaxy
Sherlock Holmes Chapter One

Best Music
The Artful Escape
Deathloop
Marvel’s Guardians of the Galaxy
Narita Boy
Psychonauts 2

Best Song
“The Banks of the River Are Lined with Gold”, The Artful Escape
“City Lights / Ode to Somewhere”, Deathloop
“Cosmic I / Smell the Universe”, Psychonauts 2

Best Sound
Deathloop
Forza Horizon 5
Ratchet & Clank: Rift Apart
Resident Evil Village
Returnal

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This week’s episode includes the following news items:

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Let us know what your favorite game of 2018 was.

Imagine a Free World of WarcraftImagine a Free World of Warcraft

Once upon a time the folks at Blizzard Entertainment thought they could support the entire world of World of Wacraft by ad revenue. This would have created an MMO experience which would cost you nothing but a bit of annoyance by ad providers; what would the total audience be if the game was free?

Had WoW launched free of charge they would probably have significantly more users playing the game, but the ad revenue from the sheer amount of people would be nothing compared to a monthly charge for eight million subscribers.

Although only a small number of those subscribers are US based, they’re still raking in the cash compared to an ad-based model, even if they were to have triple the subscribers.

However, the Blizzard exec noted: “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”

It’s possible, perhaps, that Blizzard would have fallen under its own weight had they created a world where anyone could play for no charge. Imagine the server utilization, the volume of traffic and the support calls they would get for triple or quadrupal the player base with only ads paying the checks.

Granted, a free system would be excellent in theory, but in practice, making us pay is the only way to throttle our addictions. Sad, but true.

(Thanks, gamasutra)

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!