Game of the Year Awards Nominees and Winners

For those of you who didn’t listen to the Game of the Year Awards postcast, or heard it and just wanted a visual recap of the nominees and winners, here is the complete ballot.

 

Best Game of the Year
Deathloop
Forza Horizon 5
Halo Infinite
Metroid Dread
Psychonauts 2

Worst Game of the Year
Balan Wonderworld
Battlefield 2042
eFootball 2022
Grand Theft Auto: The Trilogy – The Definitive Edition
Madden NFL 22

Best PC Game
Forza Horizon 5
Guilty Gear -Strive-
Halo Infinite
Hitman 3
Psychonauts 2

Best PlayStation 5 Game
Deathloop
Guilty Gear -Strive-
Ratchet & Clank: Rift Apart
Returnal
Tales of Arise

Best Xbox Series S/X Game
Forza Horizon 5
Halo Infinite
It Takes Two
Psychonauts 2
Resident Evil Village

Best Switch Game
Death’s Door
Ender Lilies: Quietus of the Knights
Metroid Dread
Monster Hunter Rise
Shin Megami Tensei V

Best Remake/Remaster
Alan Wake Remastered
Diablo II: Resurrected
The Great Ace Attorney Chronicles
Mass Effect Legendary Edition
Myst

Best Strategy
Age of Empires IV
Evil Genius 2: World Domination
Jurassic World Evolution 2
King’s Bounty II
Wildermyth

Best RPG
Fuga: Melodies of Steel
Pathfinder: Wrath of the Righteous
Scarlet Nexus
Shin Megami Tensei V
Tales of Arise

Best FPS
Back 4 Blood
Deathloop
Halo Infinite
Lemmis Gate
World War Z: Aftermath

Best Action or Platform Game
Hitman 3
It Takes Two
Kena: Bridge of Spirits
Marvel’s Guardians of the Galaxy
Returnal

Best Sports Games
F1 2021
Football Manager 2022
Forza Horizon 5
MLB The Show 21
Out of the Park Baseball 22

Best Adventure Game
Bonfire Peaks
Gnosia
Life is Strange: True Colors
Overboard!
Sherlock Holmes Chapter One

Best Fighting Game
Guilty Gear -Strive-
Melty Blood: Type Lumina
Nickelodeon All-Star Brawl
Persona 5 Strikers
Samurai Gunn 2

Best Casual Game
The Artful Escape
Chicory: A Colorful Tale
Mario Party Superstars
Townscaper
Unpacking

Best Expansion
Animal Crossing: New Horizons – Happy Home Paradise
Disco Elysium: The Final Cut
Final Fantasy XIV: Endwalker
Outer Wilds: Echoes of the Eye
Subnautica: Below Zero

Best VR Game
Demeo
I Expect You To Die 2: The Spy And The Liar
Resident Evil 4 VR
Subnautica: Below Zero VR
Wraith: The Oblivion – Afterlife

Best Graphics (Artistic)
The Artful Escape
Chicory: A Colorful Tale
Death’s Door
Fuga: Melodies of Steel
It Takes Two

Best Graphics (Technical)
Far Cry 6
Forza Horizon 5
Hitman 3
Ratchet & Clank: Rift Apart
Resident Evil Village

Best Voice Cast
Deathloop
Halo Infinite
It Takes Two
Psychonauts 2
Ratchet & Clank: Rift Apart

Best Voice Acting
Ozioma Akagha as Julianne Blake, Deathloop
Jack Black as Helmut Fullbear, Psychonauts 2
Erika Mori as Alex Chen, Life is Strange: True Colors
Maggie Robertson as Alcina Dimitrescu, Resident Evil Village
Jen Taylor as The Weapon/Cortana, Halo Infinite

Best Writing in an Action Game
Deathloop
Halo Infinite
It Takes Two
Psychonauts 2
Returnal

Best Writing in a Narrative Game
The Artful Escape
Fuga: Melodies of Steel
Life is Strange: True Colors
Marvel’s Guardians of the Galaxy
Sherlock Holmes Chapter One

Best Music
The Artful Escape
Deathloop
Marvel’s Guardians of the Galaxy
Narita Boy
Psychonauts 2

Best Song
“The Banks of the River Are Lined with Gold”, The Artful Escape
“City Lights / Ode to Somewhere”, Deathloop
“Cosmic I / Smell the Universe”, Psychonauts 2

Best Sound
Deathloop
Forza Horizon 5
Ratchet & Clank: Rift Apart
Resident Evil Village
Returnal

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Do HD Graphics Matter To Gamers?Do HD Graphics Matter To Gamers?

hdtvThe question of the day, “Do HD graphics matter to gamers?” If you’re currently rolling with a PS3 or Xbox 360 and you’ve got HDMI and or sweet component cables you’re probably saying, “duh, of course they do.” What about everyone else, those Wii consoles for instance, there are so many of those. What about gamers that do not know what HDMI means?

Let’s face it, an estimated 21-million people are still using over the air TV broadcast signal and a large portion of those think that their TV is high definition because it doesn’t have an analog dial anymore. Recent Nielson ratings are showing most gamers are still pushing PS2 hardware, which isn’t high definition.

In the US, HDTV sales only reach 25-30% of the population. Couple this with the fact that one in five HDTV owners can’t tell the difference between standard definition and high definition content and you’ve got roughly 20% of the population utilizing HD. Looking at the number of gaming consoles out there and the rate of uptake, it’s clear that a large majority of gamers are not using HD resolutions for their gaming needs. (loot-ninja)

We’d like to think 1080p looks much different than 480p but some people don’t seem to notice because, honestly, they just don’t care. We’d also like to think a PlayStation 3 buyer would be aware of the HD content and already have equipment at home to take advantage of the system. Although there are no solid facts to state otherwise, there must be a group of individuals that have purchased a PlayStation 3 and are rolling with SDTV (ghetto).

High definition graphics matter to people who want a true HD experience. Wii gamers don’t care about high definition because they’re focused on the game play environment or are just following the wave of hype and desire to own the infamous white box. The Xbox 360 gamers may go either way, a gamer wants to own the system because they can get a lot of cool new games for it secondary to the HD experience. The hot games just don’t get designed on the Xbox classic or PS2 anymore. We’d presume a PS3 gamer really wants to play a high definition game because the cost of the console is more and you’re getting a Blu-ray player all bundled into one.

HD graphics matter to us, we see the difference, respect the detail and use the HD portion of the console as an excuse for paying so much for the technology. The United States, as a whole, isn’t fully ready or equipped (mentally) for a full HD experience. When will they be prepared to experience high definition at its fullest?

My guess, five years after Nintendo makes the transition to 1080p. Nintendo is capitalizing on the “average Joe” and the average consumer is still catching up on the high definition. Hell, many gamers are still playing the dial-up game!

Maybe we need to start a new government funded orgnization: The No HD Left Behind Act. Everyone should be in HD.

PopCap’s Bejeweled Franchise Hits 25 Million Units Sold MarkPopCap’s Bejeweled Franchise Hits 25 Million Units Sold Mark

Congratulations to PopCap for showing why casual games will always be a viable market. Let’s put this in perspective, investors believe GTA IV will push 13-million sales by the end of 2008 and, as of January 2008, Halo 3 had sold 8 million copies. PopCap’s little casual game has hit 25 million units sold, that’s fairly impressive considering these blockbuster titles haven’t achieved such numbers.

You may say “well, these titles sold 3+ million in the first week, what about Bejeweled?” True, Bejeweled probably didn’t hit 3 million in a week, but which game will still be played in 2010? Bejeweled or GTA IV and Halo 3?

Casual games age well, they’re not competitive on the graphic space and, instead, focus on fun value. Fun value is a lasting appeal and is immortal in the time line of video games. The same reason people still find fun in Pac-Man gamers still find cash to pickup their copies of Bejeweled.

Which game had the smallest budget? Bejeweled or GTA IV? We’re pretty sure PopCap did not give the bejeweled team $100-million to make it! Investors take notice, casual games have a long lasting appeal.

Read on for full press release details.

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3 Reasons Publishers Desire Us to Keep Old Games3 Reasons Publishers Desire Us to Keep Old Games

When we invest in a new video game we want to feel satisfied by the content supplied in the game, we want to know we’re getting our moneys worth in the investment. Publishers, on the other hand, want us to keep our old games so they stay out of the used market. A publisher does not make a dime on used game sales. Their primary weapon to stop game sales? Downloadable Content (DLC).

1. Publishers Spend Lots on Marketing

A great example being GTA IV, hardcore gamers have a short attention span and live on hype more than physical games. Today, games live in press releases, demos, cinematic and live gameplay footage at conferences and on the web. Then, a game hits the shelves and sells millions of copies for a week or two before it’s forgotten. Publishers have marketed their game well, spent thousands on conference booths, streaming video bandwidth and rushing game demos through development and testing cycles early to get eyes on their titles.

Let’s face it, gamers that scrambled to buy Grant Theft Auto IV have moved onto the next big title or have decided to go outside for some fresh air (probably the former). Hardcore gamers consumes games like candy, sells them off for store credit and works towards their next purchase.

2. Publishers Want Loyalty

DLC breaths new life into old games, making them remain valuable for months after the hype and excitement has died. We’re now spending USD $60.00 for some of these new “current generation” game titles for a few days or weeks of excitement. Free downloadable content brings new reasons to play our “old stale” games and allows us to feel comfortable about our 60 bucks spent on a title.

Rainbow Six Vegas 2 is receiving a new “Fan Pack” for gamers to re-energize themselves about the “old” sequel to Rainbox Six Vegas. A game released in March is considered old by gamers, probably rarely played on Xbox Live anymore and needs something to keep the fans interested. This helps build loyalty to your product so the next franchise title which is released has a better chance of being purchased by your fan base because they can look forward to additional free content in the future.

3. Publishers Hate Used Games

Publishers are helping stick those games in the hands of the gamers for a longer period of time by supplying free add-on packs. Why would you re-sell your precious title back to the store when you could hold it and wait for potential DLC?

Publishers receive no revenue from the resale of a video game so it’s in their best interest to keep it out of the used markets. If there is a chance your beloved game will receive new features, at no cost to you, wouldn’t you hold off from selling it to see what’s coming?

Once a gamer has sold their title to a retail chain for pennies they’re unlikely to re-buy the title with the typical 80% markup when DLC arrives. They may opt to borrow a friends copy or rent the title rather than re-purchase it; neither fair well for the publisher in terms of revenue.

Games are expensive. Consumers must be wise to the best value in their video game titles and publishers want you to choose them for your gaming entertainment. Competition is high, profit margins are low and the market is all about sales volume. Publishers want repeat customers, people who feel their games are valuable before and after the purchase and are willing to share their loyalties with others.

Do you collect old console games, or do you sell them off to game stores and/or eBay? Would you consider holding off a sale if there was a great chance of new downloadable content?