Episode 653: Hello Starfield

Microsoft finally showed off Starfield in a 15 minute demo of various aspects of the game. Is it worth the excitement? Was there anything else notable at the Microsoft/Bethesda Showcase?

If that weren’t enough, the guys also talked about the Devolver Digital showcase with such games as Card Shark and Anger Foot, the PC Gaming Show with such titles as Agent 64: Spies Never Die and Tactical Breach Wizards, and Capcom’s showcase including Resident Evil, Resident Evil and more Resident Evil (and Exoprimal).

Let us know what you think.

0 thoughts on “Episode 653: Hello Starfield”

  1. Hi Guys.

    As usual: thanks for your effort in this episode, i highly aprecciate this!

    Regarding the topics:
    I did not play that much atm, its too hot 😀
    I played a little bit God of War on the PS5, a little bit Magic Arena and a little bit Life is strange: true colors.

    Turtles: I will buy the game as well, games like these are so much fun with friends and the price is totally fair imho.

    Starfield: i watched the short clips, which have been shown during the Microsoft Bethesda showcase event some days ago. But i am not very interested in that game, because its too huge. I sadly dont have the time to play such big games where you have to spent so many time 🙁

    Silksong: cant wait to be released!

    Hot Wheels: Yes i am excited as well. Looks funny and interesting, even if am not so much into racing games 🙂

    Regarding all the other games, i dont know them, so cant say anything about it 🙁

    Thanks again and please stay healthy!
    Greetings from germany,
    Ralf

  2. Dragon’s Dogma 2 might be great if they expand choices with the collaboration features. Maybe have tactical party settings like Dragon Age 2 had, so you can direct collaborative battles without tediously micro-managing.

    Great show!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.

Gaming Podcast 189: Fort GayGaming Podcast 189: Fort Gay

So this week we’re busting out a new flashback of an old game: Ironsword: Wizards and Warriors II. We’re covering a bit about some gaming history and a few key news articles of the week including:

  • Microsoft bans user because of town name
  • John Romero doing casual games consulting
  • Sony fighting jailbreaking too
  • Apple taking a leap into social gaming with iOS 4.1

This weeks question of the week, what do you think is the top selling video game genre of all time, not just the last few years.

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

(more…)