Episode 663: The State of Play, Forward and Direct

This week’s episode takes a look at Sony’s State of Play, Ubisoft Forward and Nintendo Direct, and all of the games revealed in each conference. In addition, cryptocurrency gets all the reaction it deserves. Jonah expresses an unpopular GoldenEye 64 opinion, too.

Let us know what you think.

0 thoughts on “Episode 663: The State of Play, Forward and Direct”

  1. Hi guys.
    Thanks as always 🙂

    I played a lot of Magic the Gathering because a new expansion was released. And since wrath of the Koch king classic was released for WoW I got back to it for a lot of hours 🙂

    Regarding the topics: I have a simple stereo setup at my pc, because most of the time I play with headset anyway to talk to my friends in discord or listen to music. In my living room I have good 5.1 setup with a new receiver and 5 nice Teufel speakers 🙂
    X-com: I played it 10 years ago but I don’t think I will replay it. Maybe … we will see.
    Pac-Man 4 sound interesting… maybe I will check it out 🙂
    Kirby Games: I think the only Kirby game that I have played is the one for the first game Boy back in the days. Good old times when you spend a lot of time to a single game!
    The other games I barely know … i have heard of fire emblem but never played it :/

    Please stay healthy and keep on gaming!
    Greetings from Germany
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 430: Audio IssuesEpisode 430: Audio Issues

This episode has some audio issues due to circumstances requiring Jonah to tape from outside in the NYC streets. Otherwise, this week’s news is Poke-mazing as some major issues hit the video game world this past week.

The news includes:

  • Valve’s Counter-Strike illegal gambling controversy continues
  • Red Dead Redemption sales jump 6000% after Xbox One backwards compatibility announcement
  • Pokémon Go raises security concerns among Google users

This is the contest’s last week. The Question of the Week is “How much is too much data to share with a game company?”

Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.

Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”

I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).

(more…)

Nintendo Takes Yet Another Month in United StatesNintendo Takes Yet Another Month in United States

The holiday season is over, the NPD sales data for January 2008 is in and we see a common theme: Nintendo rules the show. While Sony continues to try and persuade gamers that the PlayStation 3 is in a completely different gaming category, statistic gathering companies like NPD put ’em all in one big basket.

wiifitIt makes sense for Sony to try to push themselves away from being classified with the Wii console because it makes them look bad. We’re all equal gamers here, there is no need to break into more sub-categories when only three consoles vying for top spot. Many folks (including us) criticize the slow adoption rate of Wii games, yet they steal top software sales spots as well.

  • Wii — 679,200
  • Nintendo DS — 510,800
  • Xbox 360 — 309,000
  • PlayStation 3 — 203,200
  • PlayStation Portable — 172,300
  • PlayStation 2 — 101,200

Thankfully Sony’s PlayStation 3 product took top spot on their hardware list, so that’s not so bad. Sadly, combining all Sony’s hardware still doesn’t meet the units of the Wii.

On the software sales front, Nintendo took six of the top ten positions including position’s one, two and three. Wii Fit takes number one position with an insane 777,000 units sold. The only closest product to Wii Fit was Wii Play (still!) with 415,000 units sold. Place four was held by a 360 title, Left 4 Dead sold 243,000 units.

Although many gamers haven’t turned on their Wii in ages, there is no doubt the market is red hot for Wii. At this point, we’re all wondering how long it will last — any predictions? It’s already been a long time.