Episode 665: Wild Hearts Can Be Broken

This episode is a short one as Jonah flies to Los Angeles in the morning. There’s a followup to the Grand Theft Auto 6 leak, and Aaron Judge hits his 61st home run.

The news includes:

  • Wild Hearts announced by EA and Koei Tecmo
  • Alleged Grand Theft Auto 6 hacker pleads not guilty
  • Skull and Bones delayed yet again, now launching March 2023
  • King of Fighters 15 “Samurai Shodown” character DLC launches in early October

Let us know what you think.

0 thoughts on “Episode 665: Wild Hearts Can Be Broken”

  1. Hi guys.
    Thanks as always 🙂

    I played a lot of Magic the Gathering because a new expansion was released. And since wrath of the Koch king classic was released for WoW I got back to it for a lot of hours 🙂 I already wrote that to episode 663 which I listened directly before this episode 🙂

    First of all: enjoy your holiday in LA Jonah!

    Death stranding? Chapeau! I was so damn excited for this game and I was so hard disappointed … can’t remember whenever a game disappointed me that much. I think I managed to play 10 hours to give it a try, but I don’t think I will ever return to it 🙂

    GTA6 Leak: I think the only GTA I played was the first one together with a friend sitting together and he played it, I watched it 🙂

    KOF: isn’t there a new Street Fighter coming? I don’t know anything about KoF per Samurai showdown … only Street Fighter 🙂

    Sorry that I can’t say so much this time, but I don’t know what to say regarding games I don’t know 🙂

    Please stay healthy and keep on gaming!
    Greetings from Germany
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 589: Waiting for 2100Episode 589: Waiting for 2100

Nintendo has finally given a launch window for their next console, while TJ is slightly distracted by the Chiefs.

This week’s news includes:

  • Titanfall 3 is in development at Respawn
  • As 2020 ends, so does FarmVille
  • Among Us 2 cancelled in favor of ongoing work on the current game
  • Amazon is also warning Xbox Series X preorder customers that their consoles might show up late
  • Spider-Man PS4 owners can’t upgrade to the PS5 version for free
  • Nintendo’s Switch successor will release before 2100

Let us know what you think.

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 670: Callisto UnpluggedEpisode 670: Callisto Unplugged

Jonah returns from PAX Unplugged 2022, while T.J. defends the maligned Castillo Protocol. Aside from the news, the Gaming Flashback is the Klei Entertainment’s stealth 2D platformer Mark of the Ninja.

The rest of the news includes:

  • Smash Bros tournament organizer Panda boots out boss following fan allegations
  • Harmonix rhythm game Fuser goes offline in two weeks
  • Half-Life: Blue Shift gets Black Mesa treatment
  • NVIDIA slashes GeForce RTX 4090 and 4080 prices in Europe

Let us know what you think.