Episode 665: Wild Hearts Can Be Broken

This episode is a short one as Jonah flies to Los Angeles in the morning. There’s a followup to the Grand Theft Auto 6 leak, and Aaron Judge hits his 61st home run.

The news includes:

  • Wild Hearts announced by EA and Koei Tecmo
  • Alleged Grand Theft Auto 6 hacker pleads not guilty
  • Skull and Bones delayed yet again, now launching March 2023
  • King of Fighters 15 “Samurai Shodown” character DLC launches in early October

Let us know what you think.

0 thoughts on “Episode 665: Wild Hearts Can Be Broken”

  1. Hi guys.
    Thanks as always 🙂

    I played a lot of Magic the Gathering because a new expansion was released. And since wrath of the Koch king classic was released for WoW I got back to it for a lot of hours 🙂 I already wrote that to episode 663 which I listened directly before this episode 🙂

    First of all: enjoy your holiday in LA Jonah!

    Death stranding? Chapeau! I was so damn excited for this game and I was so hard disappointed … can’t remember whenever a game disappointed me that much. I think I managed to play 10 hours to give it a try, but I don’t think I will ever return to it 🙂

    GTA6 Leak: I think the only GTA I played was the first one together with a friend sitting together and he played it, I watched it 🙂

    KOF: isn’t there a new Street Fighter coming? I don’t know anything about KoF per Samurai showdown … only Street Fighter 🙂

    Sorry that I can’t say so much this time, but I don’t know what to say regarding games I don’t know 🙂

    Please stay healthy and keep on gaming!
    Greetings from Germany
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast Episode 216: Goodbye, Farewell, and AmenGaming Podcast Episode 216: Goodbye, Farewell, and Amen

The TD Gaming Podcast heads to an uncertain future, as the TD Gaming Podcast will be closing its run with this cast. Derrick Schommer explains the reason that he and Jennifer will no longer be able to support the podcast, and thank the fans for their devoted support.

So, for old time’s sake, Derrick and Jonah Falcon cover the past week’s news:

  • Firelands is now live on World of Warcraft‘s Public Test Realm
  • New R18+ guidelines drawn up
  • Kojima: This year has become meaningless
  • Chinese labour camp prisoners forced to play MMOs

We also cover the reader feedback over the past couple of weeks, and the Question of the Week is: what would you like to see happen to the podcast?

If this is the truly the last Gaming Podcast, thanks for your support and praise.

Episode 512: Heating UpEpisode 512: Heating Up

As Fall approaches, more info on exciting games are starting to trickle in. That, and Jonah talks about how he’s going to Power Morphicon to cover stuff for his upcoming new show.

Otherwise, the news this week includes:

  • Patrick Stewart will narrate My Memory of Us
  • Jagged Alliance: Rage! announced
  • Deep Silver’s Outward coming February 12
  • Dark Souls coming to Nintendo Switch on Oct. 19

Let us know what you think.

Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

(more…)