Episode 665: Wild Hearts Can Be Broken

This episode is a short one as Jonah flies to Los Angeles in the morning. There’s a followup to the Grand Theft Auto 6 leak, and Aaron Judge hits his 61st home run.

The news includes:

  • Wild Hearts announced by EA and Koei Tecmo
  • Alleged Grand Theft Auto 6 hacker pleads not guilty
  • Skull and Bones delayed yet again, now launching March 2023
  • King of Fighters 15 “Samurai Shodown” character DLC launches in early October

Let us know what you think.

0 thoughts on “Episode 665: Wild Hearts Can Be Broken”

  1. Hi guys.
    Thanks as always 🙂

    I played a lot of Magic the Gathering because a new expansion was released. And since wrath of the Koch king classic was released for WoW I got back to it for a lot of hours 🙂 I already wrote that to episode 663 which I listened directly before this episode 🙂

    First of all: enjoy your holiday in LA Jonah!

    Death stranding? Chapeau! I was so damn excited for this game and I was so hard disappointed … can’t remember whenever a game disappointed me that much. I think I managed to play 10 hours to give it a try, but I don’t think I will ever return to it 🙂

    GTA6 Leak: I think the only GTA I played was the first one together with a friend sitting together and he played it, I watched it 🙂

    KOF: isn’t there a new Street Fighter coming? I don’t know anything about KoF per Samurai showdown … only Street Fighter 🙂

    Sorry that I can’t say so much this time, but I don’t know what to say regarding games I don’t know 🙂

    Please stay healthy and keep on gaming!
    Greetings from Germany
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 393: Pepper II PaulEpisode 393: Pepper II Paul

Paul’s not in this episode due to sickness, so it’s just Jonah and Scott, the former who berates the latter for the lack of any listener feedback. There is a Gaming Flashback this time, with the classic 80’s arcade game Pepper II.

The news includes:

  • China ending restrictions on gaming console sales
  • Capcom is sorry about the Street Fighter V beta
  • Video gaming organization to start testing gamers for drugs
  • Not even “a s—load” of Fallout 4 Pip-Boy Editions is enough for the world

The Question of the Week: “What makes a good expansion?”

Phil Harrison’s Building a 100 Million Dollar FranchisePhil Harrison’s Building a 100 Million Dollar Franchise

Once upon a time, Activision Blizzards CEO Bobby Kotick kicked a few franchises to the curb: Riddick and Ghostbusters. No doubt, this was a result of the Activision and Blizzard merger requiring some resources to the merged together while others were cut from the lineup. Phil Harrison, the new big suit at Atari/Infogrames has raised these little birds from the ashes with a dream to build them into 100-million dollar franchises.

While Bobby Kotick said the titles, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” Phil Harrision sees it as a personal challenge to prove him wrong.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine — and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.” (1up)

In many ways, this is the difference in attitudes from a large firm compared to a smaller firm with strong goals and a vision for success. Activision Blizzard is big now, perhaps the biggest publisher in the industry, they can’t be bothered with minuscule 80-million dollar franchises. Others, like Atari, strive to take a title from nothing to something of greatness. Granted, Atari’s failed in a lot of franchises, but with their new ex-Sony executive behind the helm things could turn around and this might be the first step.

Most of the best game franchises in existance today started from nothing but a dream. Big publishers don’t have time to dream, they’re too busy making money off the fanboys of their current franchises.

Gaming Podcast 166: Derrick’s Childhood ScarsGaming Podcast 166: Derrick’s Childhood Scars

This week’s gaming podcast we’re reminding Derrick of all his horrific gaming memories. We’re flashing back to the 1986 game, Jackal for the arcade and the Nintendo Entertainment System. We’re taking a look at one of the men behind Bioware: Dr Ray Muzyka. This weeks game news includes:

This week’s Question of The Week: What game has totally been ruined for you?