XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.
The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.
It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.
(Thanks, Kotaku)
Hi guys.
Thanks as always š
I played a lot of Magic the Gathering because a new expansion was released. And since wrath of the Koch king classic was released for WoW I got back to it for a lot of hours š I already wrote that to episode 663 which I listened directly before this episode š
First of all: enjoy your holiday in LA Jonah!
Death stranding? Chapeau! I was so damn excited for this game and I was so hard disappointed ⦠canāt remember whenever a game disappointed me that much. I think I managed to play 10 hours to give it a try, but I donāt think I will ever return to it š
GTA6 Leak: I think the only GTA I played was the first one together with a friend sitting together and he played it, I watched it š
KOF: isnāt there a new Street Fighter coming? I donāt know anything about KoF per Samurai showdown ⦠only Street Fighter š
Sorry that I canāt say so much this time, but I donāt know what to say regarding games I donāt know š
Please stay healthy and keep on gaming!
Greetings from Germany
Ralf