Episode 677: Let’s Try Again

Where’s episode 676? Completely unlistenable. Not to mention this episode had to be reuploaded due to file corruption.

The guys discuss Valve luring cheaters into a trap, Nvidia predicting AI models 1,000,000 times more powerful than ChatGPT within 10 years, Sons of the Forest being inexplicably popular, EA making Dead Space 2 and 3 remakes, and an absolutely adorable Tunic plushie.

The news includes:

  • Next Civilization game officially announced by Firaxis
  • Beyond Good & Evil 2 studio reportedly under investigation for “unprecedented” burnout and sick leave
  • Sony’s State of Play 2023
  • Blumhouse’s new gaming division will focus on “indie budget” games

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 213: Pith HelmetsGaming Podcast 213: Pith Helmets

It’s time to use your meat, you gotta work at it! Yeah, this weeks gaming podcast talks a bit about moma’s meat on her Pooyan, this is your gaming flashback for the week! We’ve also got some news bulletins including:

This weeks question of the week, sorta off the cuff random: What’s your favorite old school game, and how long do you believe it took to make it? (and, do you really know how long–do the research and let us know!)

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

(more…)

Gaming Podcast 164: Baby SealsGaming Podcast 164: Baby Seals

This week we’ve refrained from beating baby seals to do a gaming podcast. Whatever that means, we’re busting through some great community feedback, cranking through the history of Boulder Dash, mashing through the game history on G.O.D – Gathering of Developers while hitting up the game news of the week:

  • Portal 2 has been announced
  • Ubisoft’s new DRM fails (big surprise)
  • Ubisoft’s DRM cracked
  • Steam Coming to the Mac
  • Microsoft looking for a 360 motherboard designer

This weeks question of the week, what world environment would you like to see your favorite game sequel take place in?