Episode 678: Paradoxical

This week we check out Paradox Interactive’s showcase, as well as the following news:

  • Cities: Skylines 2 achievements reveal hailstorms, rat infestations, and 150 map tiles in a single city
  • Evidence is mounting for an upcoming Minecraft Bedrock world editor mode

Let us know what you think of Paradox’s lineup.

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Episode 695: Attack of the VCEpisode 695: Attack of the VC

Life By You looks promising, Armored Core 6 is kicking all sorts of butt, and NBA 2K24 gets more and more predatory and dismaying.

The news this week includes:

  • NBA 2K24 players say new badge regression system feels like a “second job”
  • Nintendo reportedly gave private Switch 2 demos to developers
  • Atari acquires massive Atari archive after revealing a new 2600 that takes cartridges
  • Starfield mod tools are coming in 2024

Let us know what you think.

Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

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Episode 273: Flinging GutsEpisode 273: Flinging Guts

This week’s Gaming Podcast is a fairly routine one, with no Gaming Flashback or even a Question of the Week. However, this week features a ton of great news and industry discussion. Paul also announces that he will be unable to do the podcast in a few weeks for an extended period of time due to surgery.

The news items for the week includes:

  • Yoshida admits absence of Vita at E3 was a mistake
  • Irrational Games now includes 85+ Metacritic game requirement for employment
  • UbiSoft patches UPlay rootkit issue
  • Paradox Interactive announces dungeon builder Impire
  • EA: Current CEO John Riccitiello’s job is secure

All that plus Reader Feedback, check it out.