Episode 703: Shadow of War

This week, TJ finally decides to play Middle Earth: Shadow of War, and there is a debate on whether he should play Shadow of Mordor or just watch a Let’s Play of the game first.

The news includes:

  • Cities: Skylines 2 DLC has been delayed and weekly patches have come to an end
  • Warner Bros says Wonder Woman won’t be a live-service game
  • Knights of the Old Republic remake reportedly not in active development
  • Insomniac’s Wolverine reportedly due 2025

Let us know what you think.

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This week’s episode is a little late due to a power outage. However, despite the lack of really interesting news, the crew still finds plenty to chat about.

This week’s news includes:

  • Switch outsells entire lifetime of Wii U in Japan
  • The Tomb Kings bring crazy new units and crafting to Total War: Warhammer 2
  • State of Decay 2 is still on for a spring release
  • Rebellion buys studio Radiant Worlds

The Question of the Week is, “What popular game did you play long after its initial release?”

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This episode brings the hate, sarcasm and skepticism in all that is gaming news. We’re also super charged with a gaming flashback on Autoduel and the history of Origin Systems, Inc. But, what really brings it all together is the news of the week:

This week’s question of the week is quite simple: any board games that need to be re-created as a video game?

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Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

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