Episode 710: Toxic City

This week’s podcast includes the following news items:

  • Cities: Skylines 2 community is getting more toxic
  • Twitter ends NFT profile picture support
  • Naoki Yoshida thinks Final Fantasy 17 should be directed by someone new
  • Rocksteady reportedly worked on a non-DC game before Suicide Squad

Let us know what you think.

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Episode 325: Civilized PodcastEpisode 325: Civilized Podcast

This week’s podcast has Dan Quick filling in for an ailing Jordan Lund, while Civilization V inevitably comes up in conversation with the Polycast host with Jonah Falcon. There’s no Gaming History or Gaming Flashback, but tons of news items.

The news includes:

  • Andrew Wilson named Electronic Arts CEO
  • PlayStation Vita TV announced
  • Sega buys Atlus for 14 billion yen
  • Star Trek video game “big disappointment” to J.J. Abrams
  • Chair on Shadow Complex 2: Fans “don’t want it more than we do”
  • Steam adopts Xbox One’s former family sharing program
  • Diablo III auction house closing in March 2014

There’s also some Listener Feedback from the T-shirt winning contestant.

Episode 390: Counting DownEpisode 390: Counting Down

As Paul’s departure as a regular host is in 10 episodes, Jonah rants about the Batmobile in Batman: Arkham Knight and talks about the painlessness of Fallout Shelter‘s micro-transactions. The other part of the podcast is them talking Heroes of Might & Magic II, and discussing what makes a good expansion.

The news items include:

  • Lack of female character choice in The Legend of Zelda: Tri Force Heroes explained
  • Australian government bans hundreds of mobile and Web-based games
  • Nintendo has no problems changing franchises, despite fan outcry
  • Apple pulls games with Confederate flag imagery

All this plus Listener Feedback and Paul’s indignation.

Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

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