Episode 711: Palworld Blows Up

The guys discuss RoboCop: Rogue City, Like a Dragon: Infinite Wealth and F-ZERO 99, among other things.

The news items include:

  • Apple will soon permit Game-Pass-style game streaming apps on its App Store
  • Palworld just sold 4 million copies in 3 days
  • Horizon: Forbidden West announces March release date on PC
  • Dragon’s Dogma 2 director wants players to avoid fast travel

Let us know what you think.

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Seven Games That Need to Be RemadeSeven Games That Need to Be Remade

With the strong rumor that Halo: Combat Evolved is going to be remade graphically from the ground up, it brings us to the question of why aren’t more games being remade? We’re not talking about reboots like the new emo Devil May Cry, or re-imaginings like the first person shooter XCOM. We’re talking about a true remake like you see endlessly from Square-Enix with its Final Fantasy games on the handhelds – they’re completely faithful to the original, save a new engine, graphics and occasionally an additional mission or two; the upcoming localization of Dragon Quest VI is a great example.

So, we’ve picked out seven games that desperately need a modern remake, sometimes due to their primitive graphics, sometimes due to their incompatibility with the current OS, or the fact you need to do some major tweaking to get them to run (unless GOG.com does it for you, bless their souls.)

These games aren’t old or have already been remade, so you won’t see M.U.L.E., Sid Meier’s Pirates or Seven Cities of Gold – in fact, the oldest of the games is from 1994. You also won’t see games that require little work to be remade, which is why you won’t see Grim Fandango here, either. These games would require serious undertaking. The games also have to remain the same genre and style, so no Elder Scrolls version of Ultima IV, either.

Without further ado, here are five older games that desperately need a remake – in alphabetical order.

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End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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Episode 362: Getting PoliticalEpisode 362: Getting Political

This week’s episode gets a little political as certain factions get into the videogame discussion and have some interesting ideas about them, which is enough to get Paul a little angry and a lot disappointed.

This week’s news includes:

  • Rust creator: “I’d have done the same thing” on Mojang deal
  • Conservative group issues video lambasting gaming’s feminist critics
  • Trade your violent games in for ice cream in California
  • Xbox games may soon be streamed to PC

This episode also features the Question of the Week discussion about preorders and bonus content.