Episode 711: Palworld Blows Up

The guys discuss RoboCop: Rogue City, Like a Dragon: Infinite Wealth and F-ZERO 99, among other things.

The news items include:

  • Apple will soon permit Game-Pass-style game streaming apps on its App Store
  • Palworld just sold 4 million copies in 3 days
  • Horizon: Forbidden West announces March release date on PC
  • Dragon’s Dogma 2 director wants players to avoid fast travel

Let us know what you think.

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Episode 322: Xbox One, PS4 Launch LineupsEpisode 322: Xbox One, PS4 Launch Lineups

This week’s episode as a guest in the form of Jordan Lund’s wife Jennifer. There was to be a Gaming History, but it’ll be used next week when there’s more time.

This week’s news includes:

  • Microsoft Points transformed into cash
  • Gamers can return digital titles on Origin after a week
  • Bungie feels Destiny can be bigger than Halo, as big as Star Wars
  • Borderlands 2 coming to PlayStation Vita
  • Sony announces 33 “launch” titles for PlayStation 4
  • Microsoft announces launch titles for Xbox One
  • The Sims 4 emotional gameplay revealed at GamesCom 2013

All this and Listener Feedback, with the same “console or PC gamer?” question from last week.

Game of the Year Awards Nominees and WinnersGame of the Year Awards Nominees and Winners

For those of you who didn’t listen to the Game of the Year Awards postcast, or heard it and just wanted a visual recap of the nominees and winners, here is the complete ballot.

 

Best Game of the Year
Deathloop
Forza Horizon 5
Halo Infinite
Metroid Dread
Psychonauts 2

Worst Game of the Year
Balan Wonderworld
Battlefield 2042
eFootball 2022
Grand Theft Auto: The Trilogy – The Definitive Edition
Madden NFL 22

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End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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