Episode 711: Palworld Blows Up

The guys discuss RoboCop: Rogue City, Like a Dragon: Infinite Wealth and F-ZERO 99, among other things.

The news items include:

  • Apple will soon permit Game-Pass-style game streaming apps on its App Store
  • Palworld just sold 4 million copies in 3 days
  • Horizon: Forbidden West announces March release date on PC
  • Dragon’s Dogma 2 director wants players to avoid fast travel

Let us know what you think.

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Episode 506: E3 Swag and Sony SagEpisode 506: E3 Swag and Sony Sag

This episode follows the three hour long E3 episode, but there was so much E3 to talk about, a lot of the show spilled over into this show, including the crew talking about the swag Jonah sent to them, and Sony’s “winning” of E3 in terms of media attention. There was going to be a Gaming History, but the episode ran long and they weren’t going to have a two hour podcast after a three hour one.

The news of the week includes:

  • Microsoft and Nintendo troll Sony over crossplay
  • Bethesda lawsuit says Westworld game stole Fallout Shelter code
  • Microsoft and Razer are working on Xbox keyboard and mouse support
  • Nintendo Switch could get its own new Monster Hunter games
  • Life is Strange 2 Episode One release date revealed

There was some Listener Feedback to last week’s episode, too.

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

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Episode 502: Spring FluEpisode 502: Spring Flu

Jonah suffers from spring flu this episode, which you can probably here in his voice. There’s a long discussion about isometric roleplaying games, and for the first time in a while, there’s no Gaming Flashback.

This week’s news items include:

  • id Software partnering with Mad Max dev Avalanche Studios to develop Rage 2
  • Radical Heights developer Boss Key Games shuts down
  • Platinum claims it will “turn the action genre on its head”
  • Redditor leaks potential Star Fox racing spin-off from Retro Studios

Let us know what you think.