Sorry, this episode was never recorded properly. Try again next week.
Episode 712: Episode Deleted
Related Post
Episode 588: Microsoft Buys ZeniMaxEpisode 588: Microsoft Buys ZeniMax
So, a day before the Xbox Series X preorder launch (which after the podcast was a complete shitshow), Microsoft drops the mic by announcing they just essentially purchased The Elder Scrolls, Fallout, Prey, DOOM, and other major properties. Not much else to talk about, really.
The game news includes:
- Microsoft purchases ZeniMax for $7.5B
- Bethesda’s overhauling its engine for Starfield and The Elder Scrolls 6
- Former Skullgirls developers have launched a new studio called Future Club
- Hades has sold 1m copies
- Blizzard confirms BlizzCon 2021 dates
Let us know what you think.
Episode 616: Nintendo’s New SwitchEpisode 616: Nintendo’s New Switch
This week features the announcement of the Nintendo’s new OLED Switch console… and people are not pleased, including the hosts.
The news includes:
- Nintendo Switch OLED model will go on sale October 8th for $350
- Streets of Rage 4’s first major DLC arrives July 15
- King of Fighters 15 now also coming to Xbox Series X and S
- RoboCop is getting a videogame in 2023
Let us know what you think.
Diablo 3 Content Creation PhaseDiablo 3 Content Creation Phase
Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.
Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.
How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.
End result, expect a high quality product once again from Blizzard.
