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Episode 712: Episode Deleted
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Episode 380: Calling All GoatsEpisode 380: Calling All Goats
After a week off from Jonah being at PAX East 2015 and Paul being at GDC, the podcast is back, as this week’s Gaming Flashback is the landmark Guitar Hero. In addition, the podcast learns too late that Cities: Skylines runs on Windows XP. Paul also deals with goats, and the podcast is giving away a free code for Catlateral Damage.
This week’s news items include:
- Report: Mississippi deputy fired over threatening Xbox Live players
- Cities: Skylines breaks Paradox sales records
- Titanfall DLC is free forever on Xbox One, PC, Xbox 360
- Goat Simulator is coming to Xbox One and 360 in April
- Cards Against Humanity is now online, free
This week’s Question of the Week, “What is your favorite gaming snack?”
Diablo 3 Content Creation PhaseDiablo 3 Content Creation Phase
Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.
Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.
How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.
End result, expect a high quality product once again from Blizzard.
Gaming Podcast 120: Bringing The FiddleGaming Podcast 120: Bringing The Fiddle
This week we read off some of our Audience Survey Dislikes and requests while plowing through some great community comments. We self-analyze Don to see if he’s really a freak based on some community feedback while tackling some news:
Nintendo Making Users Pay for Wii Hacks- Champions Online Coming July 14th
- Guild Wars Reaches 6 Million Units Sold
- Texas Trying to Entice Game Developers
We’re also taking a flashback peak at Return to Pirate Island and a bit of history on Scott Adams, the interactive fiction game developer (not the Dilbert guy). This week’s question is a reverse take on last weeks, thanks to Jonah Falcon: What games did you give up on, due to difficulty, despite wanting to see how it ended?
