Episode 718: Patches

This podcast is full of patches and updates, but the guys also discuss Destiny finally getting Horde mode, PS VR2 production reportedly being paused as Sony seeks to move backlog of unsold units, the Stellaris spin-off changing its name to Nexus 5X, and Assassin’s Creed Jade likely delayed to 2025.

The news includes:

  • Stardew Valley‘s 1.6 update is finally live
  • Star Wars: Battlefront Classic Collection gets first patch following troubled launch
  • Marathon fan revival coming to Steam with Bungie’s blessing
  • Ubisoft reveals generative AI project for NPC dialogue
  • Palworld propels Xbox to best ever month of console playtime

Let us know what you think.

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Episode 429: Colored ControllersEpisode 429: Colored Controllers

We’re still running the contest for the E3 loot, which includes a T-shirt, a Loot Crate, some Civilization 6 swag and a Kobe Bryant gold coin with a DLC code on it.

The podcast also follows up on some of the hardware that was seen at E3, including PDP controllers and the HTC Vive VR headset. Then there’s Brexit…

The news also includes:

  • TIGA calls for government to reassure UK games industry
  • Mario Maker fans have built a better community website than Nintendo
  • Nintendo’s upcoming NX console may use cartridges instead of discs
  • Gears of War 4 on Xbox One will push performance using DirectX 12, PC to have 4K and unlocked FPS

Just let us know what excited you at E3 2016 to win the loot swag.

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

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Episode 514: Red Dead AnticipationEpisode 514: Red Dead Anticipation

This week the guys have gotten back to talking about games from the past, as this week the Gaming Flashback is 2008’s Braid, Jonathan Blow’s influential indie game, which was followed by The Witness, which was… less influential. The guys also keep drooling over Red Dead Redemption 2.

The news items include:

  • Forza Horizon devs recruit staff for unannounced RPG
  • Hollow Knight comes to PS4 and Xbox One on September 25
  • Rumor: Halo 5: Guardians coming to PC
  • Red Dead Redemption 2 leaks tease Battle Royale mode

Let us know what you think.