Episode 723: Hellblade and Helldivers

The gang discusses the PC Gaming Show coming June 9, Tesla ending Steam support in its vehicles, Ghost of Tsushima being PlayStation’s biggest single-player PC launch to date (second only to Helldivers 2), Hellblade 2 developer Ninja Theory’s next game reportedly already greenlit by Xbox (and “no plans whatsoever” to close studio), Grand Theft Auto 6 publisher “highly confident” of an Autumn 2025 release window and the Resident Evil 1 Remake is in production and will release in 2026 according to a leaker.

The news includes:

  • This year’s Call of Duty will reportedly launch on Xbox Game Pass
  • Jason Voorhees slashes into the MultiVersus roster
  • Life By You is delayed again

Let us know what you think.

0 thoughts on “Episode 723: Hellblade and Helldivers”

  1. Hi guys.

    Thanks for the episode. I did not find the time to listen to your show on a regular basis the last months, i am very sorry for that 🙁
    I moved to a new city, started a new job and all of that took a lot of time and energy.
    I hope i can listen to it more often in the future .. one of you guys is reminding me all the time, everytime there is a new episode .. so i will not miss any 😉

    Regarding this episode:
    I did not play much, nearly nothing to be honest. I think the only thing i played was 1 or 2 hours of Diablo 4 with a friend because of the new season. I did not find any time for playing Magic the Gathering, which is an indicator for my non-existing free time 🙂

    – I was never into CoD and never played any of these, so i don´t really care about releases on whatever platform 🙂

    – GTA6 release: i really think its funny and in addition fascinating, that a game has such an impact, that other developers plan aroud the release of such a big title, so that they dont fall apart. I never played any GTA but some of my friends do. I bought GTA 5 some months ago and tried to play it … but as mentioned above: my free time is very limited for activities at the moment 🙁

    – Helldivers 2: I heard a lot about it, how much fun it is if you play it with friends and how many hours my friends spend playing it. I think i have to look out for it when i will find some time 🙂

    That´s all i can say, because all other topics i never heard of or can´t say anything to it.

    Please keep up the good work and stay healthy!

    Greetings from germany,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 177: Off TopicGaming Podcast 177: Off Topic

This weeks gaming podcast fills the hour of show with a lot of side tangents and off-topic discussions, thanks to some of the listener feedback. You’ll learn how Zynga and Facebook resemble the Mega Powers relationship with Hulk Hogan and Randy “Macho Man” Savage. Some of the news for the week includes:

This week’s question of the week: What will get you into the Guitar Hero series? RPG-style play? Huge song collection? Or, perhaps multiple mics with keyboard play get you back into the genre?

Fanboy Turf Wars and Metacritic’s The TurfFanboy Turf Wars and Metacritic’s The Turf

Gamers are passionate about gaming, love their games, follow the industry all while living and breathing all things game. This is the green pastures upon which fanboys are born. As we’ve seen at gamingpodcast.net, where we were hit hard by fanboy rage a few days ago the blood boils with hate and rage.

Although our site only received 30+ comments, other sites whom picked up the article have 100+ comments on the article about Blu-ray and my opinions of it. PS3 fanboys ran wild telling me how my name has been “dragged through the mud” followed (and preceded) by many curse words and name calling, many of which I simply refused to post because of the vulgar content.

They have moved on to larger more popular platforms to voice their opinion, by dinging Gears of War 2 prior to the games release on metacritic.com dolling out a 3.5 user submitted review (which has since gone up upon the release). Why did they target GoW2? Because the 360 fanboys nailed LittleBigPlanet with crappy reviews, says smashpad.com.

The response was to hit Resistance 2 for another bad user review score all while forcing metacritic to change their user review process to only allow users to post reviews after a game has hit store shelves. Metacritic isn’t to blame here, although it is sensible to only allow reviews prior to a games release, the fanboys have found a way to hold their turf wars.

Who’s next? Amazon.com allows reviews as well and, as we saw from Spore, it can get pretty dirty there too. Now that Metacritic is altering their review process will gamers wait until they’re allowed to spam with bad reviews to do so, or will they hunt for new social networking proving grounds to give games a bad name?

Perhaps they’ll compete for google keywords to rank #1 for a fraud review of a title to beat out other sites or they’ll find another popular user-generated review site to scar the name of a to-be released title.

There is a gang war on the Net and it involves fanboys finding social media outlets to spread their hate and deception on the opposing consoles. For us, we’ll stick with gaming and leave the rage to someone else.

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)