Episode 723: Hellblade and Helldivers

The gang discusses the PC Gaming Show coming June 9, Tesla ending Steam support in its vehicles, Ghost of Tsushima being PlayStation’s biggest single-player PC launch to date (second only to Helldivers 2), Hellblade 2 developer Ninja Theory’s next game reportedly already greenlit by Xbox (and “no plans whatsoever” to close studio), Grand Theft Auto 6 publisher “highly confident” of an Autumn 2025 release window and the Resident Evil 1 Remake is in production and will release in 2026 according to a leaker.

The news includes:

  • This year’s Call of Duty will reportedly launch on Xbox Game Pass
  • Jason Voorhees slashes into the MultiVersus roster
  • Life By You is delayed again

Let us know what you think.

0 thoughts on “Episode 723: Hellblade and Helldivers”

  1. Hi guys.

    Thanks for the episode. I did not find the time to listen to your show on a regular basis the last months, i am very sorry for that 🙁
    I moved to a new city, started a new job and all of that took a lot of time and energy.
    I hope i can listen to it more often in the future .. one of you guys is reminding me all the time, everytime there is a new episode .. so i will not miss any 😉

    Regarding this episode:
    I did not play much, nearly nothing to be honest. I think the only thing i played was 1 or 2 hours of Diablo 4 with a friend because of the new season. I did not find any time for playing Magic the Gathering, which is an indicator for my non-existing free time 🙂

    – I was never into CoD and never played any of these, so i don´t really care about releases on whatever platform 🙂

    – GTA6 release: i really think its funny and in addition fascinating, that a game has such an impact, that other developers plan aroud the release of such a big title, so that they dont fall apart. I never played any GTA but some of my friends do. I bought GTA 5 some months ago and tried to play it … but as mentioned above: my free time is very limited for activities at the moment 🙁

    – Helldivers 2: I heard a lot about it, how much fun it is if you play it with friends and how many hours my friends spend playing it. I think i have to look out for it when i will find some time 🙂

    That´s all i can say, because all other topics i never heard of or can´t say anything to it.

    Please keep up the good work and stay healthy!

    Greetings from germany,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 404: Rebel ScumEpisode 404: Rebel Scum

This week’s episode is a little late thanks to unforeseen circumstances, but nothing will stop us from posting new episodes. It’s actually one day late, since last week was a week off, thanks to Podbean limits and Halloween. On that note, this week, Jonah had to erase a spoiler segment about The Force Awakens, but enough remains of the convo discussing other parts of the upcoming movie.

This week’s news:

  • Sony not to offer backwards compatibility
  • Advertising Standards Authority rules Valve misled customers with Grand Theft Auto V Steam Sale
  • The Witcher movie slated for 2017
  • Ubisoft admits poor Syndicate sales are due to franchise fatigue caused by Unity
  • World of Warcraft paid subscribers at a nine year low at 5.5M

The Question of the Week is what we usually ask ourselves, but with all the new games coming out, “What have you been playing this week?”

EA Feels The 310 Million Dollar DaggerEA Feels The 310 Million Dollar Dagger

Halloween is a scary time of year, no less when you’re posting a $310 million net loss. EA CEO John Riccitiello sees “weakness” at retail in October and we’re betting this isn’t the end of the road of sorrow for game publishers around the globe.

Electronic Arts isn’t unfamiliar with bad times and we’re sure to see them make constant adjustments to their headcount, game releases and press as the economy goes into a bit of a slump. Although the game industry won’t see as big a hit as the financial market, everyone is going to watch their spending during slower economic times.

That slowness is a red flag for the mega-publisher, which says it’s “proactively making cost adjustments now.” One of those adjustments is the axing of some 600 EA employees across the globe. (Kotaku)

Last year Electronic Arts lost a “small” $195 million during the same time, not exactly a gold star on the financial records but it sure looks better than this loss. A few games may crumble under the economic pressures, Tiberium for example, but let us not forget the good times! EA posted some nice figures for Spore, Madden NFL 09, Warhammer: Age of Reckoning and Mercenaries 2: World in Flames.

So, they mixed a few sequels with a few new franchise hits and gave gamers some pretty hot titles for the year. Of course, hot titles in our hand do not always translate to positive revenue in theirs.