Episode 724: State of Sony

The guys discuss Eric Barone still working on Stardew Valley, Call of Duty: Black Ops 6 being confirmed for Xbox Game Pass, blackjack roguelike Dungeons & Degenerate Gamblers, Kerbal Space Program developer layoffs, The Sims 4 launching a battle pass-like, and Metal Gear Solid Delta: Snake Eater.

The news includes:

  • The Sony State of Play showcase
  • Sony apologizes for interview with developer Neil Druckmann
  • Silent Hill announcement stream scheduled for this week

Let us know what you think.

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Episode 268: Fake Maple SyrupEpisode 268: Fake Maple Syrup

In this episode of Gaming Podcast, Daniel Quick discusses how to become a true Canadian, while Jonah Falcon talks about making blond, green-eyed characters. There’s no Gaming Flashback this week, but plenty of news items.

This week’s discussion:

  • Nintendo announces XL version of Nintendo 3DS
  • Dev claims Microsoft killed XBLA version of Stranger’s Wrath
  • New users must now pass “review process” to unlock full Diablo III
  • Dragon’s Dogma getting sequels after shipping 1M
  • Valve and Cartoon Network collaboration hints at Team Fortress 2 show

All this, and the Question of the Week is “What weird rituals do you do when playing videogames?”

Asassin’s Creed 2, Ubisoft’s Future ProjectAsassin’s Creed 2, Ubisoft’s Future Project

We received a new franchise in 2007 called Assassin’s Creed, it was way hyped and released with mixed success, you either love it or you were bored to tears. We loved it, but many were bored to tears. Many assume Ubisoft learned a lot from their first release and will fix some of the repetition from the initial game with Assassin’s Creed 2 if one were to be created.

Ubisoft was asked by gamespot if they’d release a date or confirm the 2010 release of Assassin’s Creed 2 and Ubisoft had a very simple answer: “we’re not answering that question” and “what we just can say is that we are working hard on the product.”

They won’t promise a date for Asassin’s Creed 2 but this at least gives us an indication that they’re working on a game to follow up the initial release. There are plenty of creative concepts that can be done even better in a second game release including branching out the quests to make them a bit less tedious and repeating. The graphics were stunning, the moves were fluid and the battles were a dance of blades.

We’re waiting. Bring it on Ubisoft.