Gaming Podcast 200: Farewell, Don

This week we’ve got the community trivia questions for Don and Derrick along with plenty of commentary around the questions themselves. While we did spend a portion of the show on the trivia, we were able to hit some news and such as well. We were able to get Jonah on the show in his hotel to help out with some of the questions and news.

Thanks to all that have listened up through episode 200 and for all those comments we’ve received. We never thought we’d actually have people write in when we started, so this is awesome.

0 thoughts on “Gaming Podcast 200: Farewell, Don”

  1. … what’s with the bagpipes and “Amazing Grace”? Don’s not dead, he just got busy with family. He’ll get back, once in a while …

    :)) chemically enhanced? Rub it the right way?! Man, this already sounds fun …

    I loved the questions from Tristan. The first batch of questions was excellent, pairing companies, games, games and hardware, excellent!

    As for games in browsers, well, that’s almost true. Currently there are plug-ins that allow you to play some really neat games. Unity 3D, Panda 3D, Blender 3D, all these can play games in browsers.
    Quake Live, Battlefield Heroes – all games in browsers.

    Jonah is right on the money with the bandwidth issue. Browser based games need, at some point, to transfer their art assets locally. Now, funny though, the plug-ins are third party, they’re not developed by the Mozilla Foundation. Add to that getting the art assets locally. That’s no longer a browser based game. It is played in a browser, but the browser is just a container.

    HTML5 can already be used to develop games. Remember when Google let you play Pac Man straight in the browser with no plug-in?
    Now, I don’t see HTML5 doing 3d graphics any time soon though …

    Gaaah! Enough with the death references already!

  2. … what’s with the bagpipes and “Amazing Grace”? Don’s not dead, he just got busy with family. He’ll get back, once in a while …

    :)) chemically enhanced? Rub it the right way?! Man, this already sounds fun …

    I loved the questions from Tristan. The first batch of questions was excellent, pairing companies, games, games and hardware, excellent!

    As for games in browsers, well, that’s almost true. Currently there are plug-ins that allow you to play some really neat games. Unity 3D, Panda 3D, Blender 3D, all these can play games in browsers.
    Quake Live, Battlefield Heroes – all games in browsers.

    Jonah is right on the money with the bandwidth issue. Browser based games need, at some point, to transfer their art assets locally. Now, funny though, the plug-ins are third party, they’re not developed by the Mozilla Foundation. Add to that getting the art assets locally. That’s no longer a browser based game. It is played in a browser, but the browser is just a container.

    HTML5 can already be used to develop games. Remember when Google let you play Pac Man straight in the browser with no plug-in?
    Now, I don’t see HTML5 doing 3d graphics any time soon though …

    Gaaah! Enough with the death references already!

  3. Loved the episode. Loved everyones questions and the way you all come to your respective answers, was often very funny and at times even very clever.

    Glad I’m wasnt asnwering them as I only got a couple right. Congrats Don on winning, though if the bet stands I guess Derrick came out $1 richer than everyone else.

    Finally, I was very pleased that a couple of my questions stumped Jonah, but his knowledge is fearsome.

  4. Loved the episode. Loved everyones questions and the way you all come to your respective answers, was often very funny and at times even very clever.

    Glad I’m wasnt asnwering them as I only got a couple right. Congrats Don on winning, though if the bet stands I guess Derrick came out $1 richer than everyone else.

    Finally, I was very pleased that a couple of my questions stumped Jonah, but his knowledge is fearsome.

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