Twitter continues to be a tire fire, as does cryptocurrency. One wonders when either one will shuffle off the stage and fade into obscurity. Both seem to have become synonymous with chaos and instability, and it feels like there’s a new scandal or controversy every week. Twitter, under Elon Musk’s leadership, has faced constant changes in policy, mass layoffs, and a significant dip in user trust, making it increasingly difficult to see a clear path forward for the platform. Cryptocurrency, on the other hand, seems to have become more about speculation and volatility than about real-world utility or widespread adoption. While the promise of decentralized finance and digital currencies seemed promising, the market’s swings, coupled with major scandals like the collapse of FTX, have left many questioning whether crypto will ever truly deliver on its early hype. Secure Cryptocurrency Trading platforms provides secure environments for users to trade and manage their digital assets. It feels like both industries are desperately clinging to relevance, hoping to regain their former glory, but with each new misstep, they drift further from the ideals they once espoused. Anyway, lots of news this week, along with a Gaming Flashback of Dishonored.
News includes:
- Musk reportedly laid off everyone who ran Twitter’s million-follower gaming account
- GameStop to end FTX partnership, will refund crypto gift card purchases
Let us know what you think.
@PS3:
I agree with Jonah, it’s the beginning of the end. They didn’t rely on a server to perform DRM tasks, like Valve does, or like Microsoft does. It was an error on the architecture side. There’s one lesson to learn from this: once the user has access to ALL components of a game, the game will be cracked.
Time to pay the price for not realizing this.
@Electronic Arts: We Drained Our Core IPs:
Bwa ha ha ha 😀
The problem is not that they milked their IPs. The issue is that while doing that, they didn’t bother creating new ones.
Granted, Valve didn’t do too much development either, but at least they went out, scouted for talent, and bought teams (see Portal, TF2).
@Bungie’s Next Game an MMOFPS?:
Why not? The MMO aspect has nothing to do with the camera perspective. Plus, if they’re harping on known IPs (like Halo?), then it might turn out nice.
@Question of the Week:
It is very likely. There is a lot of pressure from the other MMOs to move in that direction.
I am impressed you managed to squeeze in my comment; I was away for the week, and I only managed to post it late.
@PS3:
I agree with Jonah, it’s the beginning of the end. They didn’t rely on a server to perform DRM tasks, like Valve does, or like Microsoft does. It was an error on the architecture side. There’s one lesson to learn from this: once the user has access to ALL components of a game, the game will be cracked.
Time to pay the price for not realizing this.
@Electronic Arts: We Drained Our Core IPs:
Bwa ha ha ha 😀
The problem is not that they milked their IPs. The issue is that while doing that, they didn’t bother creating new ones.
Granted, Valve didn’t do too much development either, but at least they went out, scouted for talent, and bought teams (see Portal, TF2).
@Bungie’s Next Game an MMOFPS?:
Why not? The MMO aspect has nothing to do with the camera perspective. Plus, if they’re harping on known IPs (like Halo?), then it might turn out nice.
@Question of the Week:
It is very likely. There is a lot of pressure from the other MMOs to move in that direction.
I am impressed you managed to squeeze in my comment; I was away for the week, and I only managed to post it late.
ahh man I want the show to be longer
ahh man I want the show to be longer
@QOTW I think the games have to be free,i mean I’m not gonna play if I have to pay for it I’m still 13 I don’t have my own money yet
@QOTW I think the games have to be free,i mean I’m not gonna play if I have to pay for it I’m still 13 I don’t have my own money yet