Bethesda’s Hines: Don’t Shoehorn Multiplayer

Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is “a waste of time” and advises, “Just drop it, don’t bother…it’ll make for a worse game.”

In an interview with Next Gen BIZ, Hines states that using online multiplayer as a tool to prevent used game trade-ins and rental simply doesn’t work, and robs developers of valuable man-hours.

Hines stated:

“(People ask us) for a game like Skyrim or Prey 2, why doesn’t it have multiplayer? Well, our question is always the opposite when we talk to a developer. If you’re doing multiplayer, why are you doing multiplayer? What are you trying to accomplish?

“If you’re doing it just to check a box or because every other publisher says you’ve got to have multiplayer, then just drop it, don’t bother, it’s a waste of time, a giant distraction and it’ll make for a worse overall game.

“We want the best game possible. If that’s a singleplayer game that’s 15 to 20 hours, then make that! Don’t waste your time on features that don’t make the game better.”

The Elder Scrolls V: Skyrim and Prey 2 are two Bethesda properties that will lack multiplayer, but one of the tools to encourage games to keep both games will be downlodable content and, even more important, good communications with the game communities and nurturing the fandom for both games.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 302: Just a TwosomeEpisode 302: Just a Twosome

This week Jonah and Jordan go it alone without Paul, which is unfortunately since the Gaming Flashback is the classic Nintendo 64 title Paper Mario. It might be just as well as the events of the last week made the crew ramble on about the industry at length, making the post much longer than usual.

This week’s impressive news items:

  • John Riccitiello steps down as CEO of Electronic Arts
  • Firaxis announces Brave New World expansion for Civilization V
  • Will fans back an Alice 3 Kickstarter, asks American McGee
  • Lord British explains Shroud of the Avatar‘s offline gameplay and DRM
  • Facebook of Italian automobile company mentionsGran Turismo PS4″
  • Team Meat sitting out on developing for next-gen consoles

Lots of Reader Feedback, but no Question of the Week this week – just too much show.

Episode 431: Pokemon NO!Episode 431: Pokemon NO!

The past week has been rife with news about Pokemon GO! and all of the chaos the mobile game has caused around the world with people hunting creatures in museums and police stations. The podcast mostly avoids the craze.

The news this week includes:

  • Fake Pokemon Go! apps could contain malware and force your phone to click on porn links
  • Fraudsters force RimWorld dev to stop giving out Steam keys
  • Bethesda defends $60 price tag for Skyrim Remastered
  • Xbox One S arrives August 2

We also announce the winner of the contest.

EA’s Tiberium Delayed, Big TimeEA’s Tiberium Delayed, Big Time

Electronic Arts is (was?) building a first-person-shooter based on the Command and Conquor series and was set to release on PC, Xbox 360 and PlayStation 3. The original title was originally slated for 2008 and now has been pushed to EA’s fiscal year 2009 or 20010.

The game was not shown off at E3, which is a bit weird, but considering other titles that didn’t make an E3 announcement (halo) perhaps this isn’t too out of the usual. Perhaps the game design was harder to tackle than originally intended? The only thing we know is that it’s slipped a good deal of time from the original date.

The debate is still up on if we need yet another first-person-shooter title, even if it’s based on the C&C series. It seems they’re using a popular series to launch another FPS genre game, will it stand alone as an innovative title or simply be another FPS title skinned with C&C character models?

(Thanks, 1up)